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Trying to understand the code, it looks like a bug. |
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The corresponding issue #6579 is fixed |
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Hello,
I've been trying to use instancing with no success (not the automatic one).
When I call RenderableManager::Builder::instances with more than 1 instance, I have a crash later in OpenGLDriver::bindUniformBuffer : "HandleAllocator.h:197: failed assertion `handle'"
I did make sure to set "instanced : true" in the material definition.
I'm not sure if there's something I forgot to do, or if that's actually a bug I should report.
I couldn't find any code that uses RenderableManager::Builder::instances so I'm not sure if this is supposed to work.
The crash can easily be reproduced in material_sandbox by calling "builder.instances(2);" in MeshAssimp.cpp, line 584.
If you have any pointer, that will help, thank you !
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