Can filament bind the vertex buffer and index buffer only once in Vulkan backend? #6657
Unanswered
DOUBLE-RHH
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
On lines 1715 to 1727 of the VulkanDriver.cpp :
Is the Api vkCmdDrawIndexed means filament support subranges ? If I use VK_PRIMITIVE_TOPOLOGY_TIRANGLE_LIST as the render primitive, can I bind the vertex buffer and index buffer only once?
Beta Was this translation helpful? Give feedback.
All reactions