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As dynamic render helps a lot but still we have performance issues in low-end devices. What else we can do?
Even sometimes when we destroy filament assets and instances. Then also it takes a little bit of time.
For example when we go from activity a to activity b then also feels laggy.
What else we can do for optimising?
In past, I have also worked with unity. But I can now see a visible difference in the performance. Still, unity has better performance on low-end devices.
What else we can do for optimising this?
As I have also reduced the size of the surface view. This has also increased performance but not major improvements.
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Hi @romainguy ,
As dynamic render helps a lot but still we have performance issues in low-end devices. What else we can do?
Even sometimes when we destroy filament assets and instances. Then also it takes a little bit of time.
For example when we go from activity a to activity b then also feels laggy.
What else we can do for optimising?
In past, I have also worked with unity. But I can now see a visible difference in the performance. Still, unity has better performance on low-end devices.
What else we can do for optimising this?
As I have also reduced the size of the surface view. This has also increased performance but not major improvements.
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