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When uses callback with callback-handler, our callback can be returned asynchronously.
On opengl backend, It was confirmed that this is applied using glClientWaitSync. (code)
Sometimes, this method can cause a situation that the result of callback is not guaranteed.
The situation is as follows.
If return status of glClientWaitSync is GL_TIMEOUT_EXPIRED, Filament will retry querying on next frame.
And then the application stop sending frames or exit, we can’t get result of callback.
Even if inefficient, is there a setting that ensures results are always guaranteed?
If not, would it be good to develop a mode that can always guarantee results?
(ex: uses GL_TIMEOUT_IGNORED)
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