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Questions about multiple windows #6866

Answered by romainguy
NeatSketch asked this question in Q&A
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  1. Yes. All resources in the same Engine are shared across Renderer instances. This includes scenes, meshes, textures, materials, views etc.

  2. No, once an Engine is created all APIs for that Engine must be invoked from the same thread. Filament itself is heavily multi-threaded though. You can however create multiple Engines (but you won't share resources).

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