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I'm using Filament's gl_points interface to develop a particle system with parameters roughly aligned with Babylon.js' Billboard particle system, but I'm running into two problems:
The Billboard particle system of Babylon.js supports near-large and far-small effects, but Filament's gl_points does not support it by default. Do you have any suggestions?
When size is set to 1 in Babylon.js, the actual rendered particle size is 1 unit in 3D space, but gl_PointSize in Filament cannot achieve this effect. Is there any way to transform it?
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I'm using Filament's
gl_points
interface to develop a particle system with parameters roughly aligned with Babylon.js'Billboard
particle system, but I'm running into two problems:Billboard
particle system of Babylon.js supports near-large and far-small effects, but Filament'sgl_points
does not support it by default. Do you have any suggestions?gl_PointSize
in Filament cannot achieve this effect. Is there any way to transform it?@pixelflinger @prideout @bejado @romainguy
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