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Those are the exact matrices used by default to transform objects. Note that you shouldn't need to use them since the default behavior is to transform objects in world coordinates. |
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After my testing, I found there is a bug in the getWorldFormModelMatrix() API





this is test code.
This is the correct rendering.
This is abnormal rendering.
And also there is a bug in the getWorldFromModelNormalMatrix() API
This is the correct rendering.
This is abnormal rendering.
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