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Is your feature request related to a problem? Please describe.
Use webp for textures in gltf/glb scenes. Webp is usually better compressed than e.g. jpeg and I'd really like it on mobile to optimise the size of my scenes.
Is your feature request related to a problem? Please describe.
Use webp for textures in gltf/glb scenes. Webp is usually better compressed than e.g. jpeg and I'd really like it on mobile to optimise the size of my scenes.
Describe the solution you'd like
In a recent PR cgltf added support for webp:
I think all we'd need to do in filament is update cgltf and maybe add some small changes to filament to make it work?
Describe alternatives you've considered
/
OS and backend
its not, I think cgltf is used cross platform.
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