Can we add different lightings to the model? #4181
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codepushed
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We've decided against this because it would expand our API surface too much. Also, they get expensive to render pretty quickly. The effects of all of these lights (and more) can be reproduced quite well with a single environment map, so long as it has very high dynamic range. Give it a try and let us know if there's anything that's hard to reproduce. |
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Like three js have options for adding a couple of lighting to the model such as Rect Area light, spotlight, ambient light, and others. Can we do the same with the modelviewer?
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