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quickstart.cc
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! [all]
#include "google/cloud/asset/v1/asset_client.h"
#include "google/cloud/project.h"
#include <iostream>
int main(int argc, char* argv[]) try {
if (argc != 2) {
std::cerr << "Usage: " << argv[0] << " project-id\n";
return 1;
}
namespace asset = ::google::cloud::asset_v1;
auto client = asset::AssetServiceClient(asset::MakeAssetServiceConnection());
auto const project = google::cloud::Project(argv[1]);
google::cloud::asset::v1::ListAssetsRequest request;
request.set_parent(project.FullName());
request.add_asset_types("storage.googleapis.com/Bucket");
for (auto a : client.ListAssets(request)) {
if (!a) throw std::move(a).status();
std::cout << a->DebugString() << "\n";
}
return 0;
} catch (google::cloud::Status const& status) {
std::cerr << "google::cloud::Status thrown: " << status << "\n";
return 1;
}
//! [all]