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Description
Noted some issues with some of the examples while testing out the pixel v2 updates. Noting them here for future reference. We should go through and fix or remove broken examples.
Community:
- amidakuji
- Fails to run
- go-jetpack
- Nil dereference when running from wrong directory (loadSprite is doing something silly when err != nil)
- Jetpack gopher is a little glitchy when it does run, doesn't stay in view.
- parallax-scrolling-background
- Fails to run
- seascape-shader
- Fails to run
- tilemap
- graphics disappear shortly after loading
General note:
- community examples don't all use the
main.goconvention. Would be nice for all examples to have the same main entrypoint file.
Guide
- 03_moving_scaling_and_rotating_with_matrix + 04_pressing_keys_and_clicking_mouse + 05_drawing_efficiently_with_batch
- Blank green background, no sprites on screen
Platformer
Not really a bug (I think), but sad that nothing happens when you reach the portal
Shader
- exposure
- Fails to run
- fastblur
- Fails to run
Lights
- Lights not showing up
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