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There seem to be some bugs that are keeping the enemies from going further right. When they spawn in the upper left corner, they move faster. As they travel right, they slow down and eventually aren't able to move further.
The game started in a small window on a MacBook Pro with Apple Silicon CPU. I maximized the window and moved the player to the right side of the screen and let it sit there.
Letting the game run for a while, the enemies seem to be bounded by a certain radius with the center at the upper left corner.
The text was updated successfully, but these errors were encountered:
The enemies are spawning in a fixed path2D area with fixed velocities which decrease over time, this example is a fairly 1:1 port of the Godot example with the same name, I think it is missing some of the project.godot settings from the Godot example that was ported over, I'm not particularly opposed against making changes to this to make it more Go code-first rather than having things configured in the editor.
In which case enemies should probably spawn from outside the screen and maintain fixed velocities traveling across the screen until they escape from view in which case they can be deleted.
There seem to be some bugs that are keeping the enemies from going further right. When they spawn in the upper left corner, they move faster. As they travel right, they slow down and eventually aren't able to move further.
The game started in a small window on a MacBook Pro with Apple Silicon CPU. I maximized the window and moved the player to the right side of the screen and let it sit there.
Letting the game run for a while, the enemies seem to be bounded by a certain radius with the center at the upper left corner.
The text was updated successfully, but these errors were encountered: