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callableiter.go
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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package grumpy
import (
"reflect"
"sync"
)
var (
callableIteratorType = newBasisType("callable-iterator", reflect.TypeOf(callableIterator{}), toCallableIteratorUnsafe, ObjectType)
)
type callableIterator struct {
Object
callable *Object
sentinel *Object
mutex sync.Mutex
}
func newCallableIterator(callable *Object, sentinel *Object) *Object {
iter := &callableIterator{Object: Object{typ: callableIteratorType}, callable: callable, sentinel: sentinel}
return &iter.Object
}
func toCallableIteratorUnsafe(o *Object) *callableIterator {
return (*callableIterator)(o.toPointer())
}
func callableIteratorIter(f *Frame, o *Object) (*Object, *BaseException) {
return o, nil
}
func callableIteratorNext(f *Frame, o *Object) (item *Object, raised *BaseException) {
i := toCallableIteratorUnsafe(o)
i.mutex.Lock()
defer i.mutex.Unlock()
if i.callable == nil {
raised = f.Raise(StopIterationType.ToObject(), nil, nil)
} else if item, raised = i.callable.Call(f, Args{}, nil); raised == nil {
var eq *Object
if eq, raised = Eq(f, item, i.sentinel); raised == nil && eq == True.ToObject() {
i.callable = nil
item = nil
raised = f.Raise(StopIterationType.ToObject(), nil, nil)
}
}
return item, raised
}
func initCallableIteratorType(map[string]*Object) {
callableIteratorType.flags &= ^(typeFlagBasetype | typeFlagInstantiable)
callableIteratorType.slots.Iter = &unaryOpSlot{callableIteratorIter}
callableIteratorType.slots.Next = &unaryOpSlot{callableIteratorNext}
}