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Description
Currently, we don't support tileset collision information configured in Tiled.
In the end, this results in an objectgroup
XML element in the tileset (.tsx
).
Example tileset:
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.3" name="tileset" tilewidth="8" tileheight="8" tilecount="256" columns="16">
<image source="tileset.png" width="128" height="128"/>
<tile id="7">
<animation>
<frame tileid="7" duration="300"/>
<frame tileid="8" duration="100"/>
</animation>
</tile>
<tile id="21">
<objectgroup draworder="index">
<object id="4" x="0" y="0" width="8" height="8"/>
</objectgroup>
</tile>
<tile id="37">
<objectgroup draworder="index">
<object id="2" x="0" y="0" width="8" height="8"/>
</objectgroup>
</tile>
</tileset>
Once we support this, we should also think about generating static CollisionBoxes
from it when loading a map.
This was originally reported in our community forum: https://forum.litiengine.com/d/118-customise-movement-to-repeat-until-stopped