Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor all firinganimators to have conditional animation play with revolver #953

Open
Fueredoriku opened this issue Feb 10, 2025 · 0 comments
Labels
refactor This shid's boutta get rewritten

Comments

@Fueredoriku
Copy link
Contributor

Fueredoriku commented Feb 10, 2025

Can actually be solved with custom values in gun stats or projectile? 🤔

@Fueredoriku Fueredoriku added the refactor This shid's boutta get rewritten label Feb 10, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
refactor This shid's boutta get rewritten
Projects
Development

No branches or pull requests

1 participant