How to use Tile with FluxControlNetPipeline #11769
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nitinmukesh
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I am using the following Controlnet and it supports 7 control modes, including canny (0), tile (1), depth (2), blur (3), pose (4), gray (5), low quality (6).
https://huggingface.co/Shakker-Labs/FLUX.1-dev-ControlNet-Union-Pro
The diffuser code is also present in the above link.
I managed to integrate 3 (canny (0), depth (2), pose (4)) using
https://github.com/huggingface/controlnet_aux/
https://github.com/huggingface/image_gen_aux/
The other 3 (blur (3), gray (5), low quality (6)) also implemented.
I am now stuck with tile (1) implementation. I didn't find anything related here, or in controlnet_aux and image_gen_aux.
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How to implement Tile, any suggestions, plz?
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