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PoolObjectHolder.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fusion
{
public class PoolObjectHolder
{
public PoolManager.PoolObjectResetDelegate onReleaseCallback;
private PoolObject m_Target = null;
public PoolObject target
{
get
{
return m_Target;
}
internal set
{
Debug.Assert(m_Target == null || value == null);
if (m_Target == value)
return;
if (m_Target != null)
{
if (onReleaseCallback != null)
{
onReleaseCallback(m_Target.Pool.Name, m_Target);
onReleaseCallback = null;
}
}
m_Target = value;
}
}
public Transform transform
{
get
{
if (valid == false)
return null;
return m_Target.transform;
}
}
public GameObject gameObject
{
get
{
if (valid == false)
return null;
return m_Target.gameObject;
}
}
public bool valid
{
get { return m_Target != null; }
}
internal void OnGet()
{
target = null;
}
internal void OnRelease()
{
target = null;
}
}
}