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immortalgamesuk
FreePSXBoot
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FreePSXBoot
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exploit
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loader.S
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master
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FreePSXBoot
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exploit
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loader.S
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.include "addresses.inc"
.text
.org 0xbe48 # Address where the loader (this program) is loaded
main:
# Save ra (s3 is saved but not used by the exploited function)
move $s3, $ra
# Make screen orange
la $a0, gpu_words
li $a1, 3
li $t2, 0xa0
li $t1, 0x4a
jal 0xa0
# Load sectors
.equ first_sector, 17
.equ last_sector, 481 # last sector is not loaded, i.e. range is first_sector up to last_sector - 1
load_sectors:
# We can use the s registers; the caller has saved them but not used them yet at this point.
li $s1, first_sector
la $s2, loaded_program_address
load_sector:
beq $s1, last_sector, load_sector_end
li $a0, 0
move $a1, $s1
move $a2, $s2
li $a3, read_card_sector
addiu $s1, 1
jalr $a3
# assume success
li $a3, wait_sector_read
addiu $s2, 0x80
jalr $a3
b load_sector
load_sector_end:
# Flush the cache
la $s2, loaded_program_address
jal FlushCache
# Tail call the program
move $ra, $s3
jr $s2
gpu_words:
.word 0x0200a5ff #(paint orange)
.word 0x00000000 #(x, y)
.word 0x01ff03ff #(width, height)
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