diff --git a/src/viking.js b/src/viking.js index 9017bfc8a..c1d0820bd 100755 --- a/src/viking.js +++ b/src/viking.js @@ -1,11 +1,102 @@ // Soldier -class Soldier {} +class Soldier { + constructor(health, strength) { + this.health = health; + this.strength = strength; + } + + attack() { + return this.strength; + } + + receiveDamage(damage) { + this.health -= damage; + } +} // Viking -class Viking {} +class Viking extends Soldier { + constructor(name, health, strength) { + super(health, strength); + this.name = name; + } + + receiveDamage(damage) { + this.health -= damage; + + if (this.health > 0) { + return `${this.name} has received ${damage} points of damage`; + } else if (this.health <= 0) { + return `${this.name} has died in act of combat`; + } + } + + battleCry() { + return "Odin Owns You All!"; + } +} // Saxon -class Saxon {} +class Saxon extends Soldier { + receiveDamage(damage) { + this.health -= damage; + + if (this.health > 0) { + return `A Saxon has received ${damage} points of damage`; + } else if (this.health <= 0) { + return `A Saxon has died in combat`; + } + } +} // War -class War {} +class War { + constructor() { + this.vikingArmy = []; + this.saxonArmy = []; + } + + addViking(viking) { + this.vikingArmy.push(viking); + } + + addSaxon(saxon) { + this.saxonArmy.push(saxon); + } + + vikingAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + + const totalVikingAttack = randomSaxon.receiveDamage(randomViking.strength); + + this.saxonArmy.forEach(saxonSoldier => { + if(saxonSoldier.health <= 0) this.saxonArmy.pop(saxonSoldier); + }); + + return totalVikingAttack; + } + + saxonAttack() { + const randomSaxon = this.saxonArmy[Math.floor(Math.random() * this.saxonArmy.length)]; + const randomViking = this.vikingArmy[Math.floor(Math.random() * this.vikingArmy.length)]; + + const totalSaxonAttack = randomViking.receiveDamage(randomSaxon.strength); + + this.vikingArmy.forEach(vikingSoldier => { + if(vikingSoldier.health <= 0) this.vikingArmy.pop(vikingSoldier); + }); + + return totalSaxonAttack; + } + + showStatus() { + if (!this.saxonArmy.length) { + return "Vikings have won the war of the century!"; + } else if (!this.vikingArmy.length) { + return "Saxons have fought for their lives and survived another day..."; + } else { + return "Vikings and Saxons are still in the thick of battle."; + } + } +}