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AI Game Master Integration
AI Integration System
Game Master Bridge
AI Engine Integration
core-system
ai
integration
game-master
narrative
2024-12-28
2024-12-28

AI Game Master Integration

Overview

The AI Game Master (GM) is the core component of BootHillGM, responsible for creating and managing the game world.

Purpose

The AI Integration documentation aims to:

  • Provide technical implementation details for developers
  • Document AI integration patterns and architecture
  • Serve as a reference for AI-related components
  • Maintain consistency across system integrations

AI Game Master Integration

Overview

The AI Game Master (GM) is the core component of BootHillGM, responsible for creating and managing the game world, narrating the story, and facilitating player interactions within a simplified Boot Hill RPG framework.

For technical implementation details, see [[../ai/gemini-integration|Gemini API Integration]].

Core Functions

Narrative Generation

  • Generate descriptive text for locations, characters, and events
  • Adapt narrative based on player choices
  • Theme analysis system for contextual storytelling
  • Automatic theme detection from player actions
  • Enhanced prompts incorporating Western themes
  • Create linear main storyline with minimal branching

For prompt details, see [[../ai/prompt-engineering/storytelling|Storytelling Prompts]].

Character Interaction

  • Generate NPC dialogues based on personality types
  • Process player inputs using pattern matching
  • Maintain NPC behavior consistency in sessions

For character creation details, see [[../features/_completed/character-creation|Character Creation]].

Game Mechanics Integration

  • Interpret and apply Boot Hill RPG rules
  • Manage skill checks and combat resolution
  • Track game state (character stats, inventory, quests)

For combat-specific details, see [[../core-systems/combat-system|Combat System]].

World Management

  • Maintain small-scale world state (town and surroundings)
  • Manage time progression (day/night cycle)

Journal Integration

  • Generate narrative summaries for player actions
  • Create concise 1-2 sentence summaries
  • Include contextual details
  • Use proper character references

For journal details, see [[../core-systems/journal-system|Journal System]].

Technical Implementation

Context Management

  • Maintain recent game events and actions context
  • Implement summarization for token limit management
  • Clear non-essential context data regularly

For context guidelines, see [[../ai/prompt-engineering/core-prompts|Core Prompts]].

Error Handling

  • Process player input with keyword matching
  • Provide clarification for ambiguous inputs
  • Validate AI-generated content
  • Use fallback responses when needed
  • Handle API timeouts and failures

Performance Optimization

  • Cache frequently used game data
  • Optimize prompt construction
  • Efficient state storage implementation

Integration Points

State Management

  • React Context integration for game state
  • State updates for game progress
  • Next.js API routes for AI communication

For state management details, see [[../core-systems/state-management|State Management]].

User Interface

  • Text-based response rendering
  • Formatted output for game data
  • Basic caching implementation

For UI details, see [[../architecture/ui-wireframes|UI Wireframes]].

Related Documentation

  • [[../ai/game-master-logic|AI Game Master Logic]]
  • [[../ai/prompt-engineering/combat|Combat Prompts]]
  • [[../ai/prompt-engineering/character-creation|Character Creation Prompts]]
  • [[../boot-hill-rules/game-overview|Game Rules Overview]]
  • [[../features/_current/narrative-formatting|Narrative Formatting]]