title | aliases | tags | created | updated | |||
---|---|---|---|---|---|---|---|
Risk Assessment |
|
2024-12-28 |
2024-12-28 |
This document serves as the central reference for identifying and managing project risks, providing:
- A comprehensive assessment of potential risks
- Mitigation strategies for each identified risk
- Risk monitoring and review processes
- Prioritization of risk management efforts
For implementation details, see:
- [[../core-systems/ai-integration|AI Integration]]
- [[../core-systems/state-management|State Management]]
- [[../core-systems/combat-system|Combat System]]
- [[../technical-guides/testing|Testing Guide]]
Severity: High | Probability: Medium
- Inconsistent narrative quality across different game sessions
- Potential for off-theme or inappropriate responses
- Loss of context in longer game sessions
- Implemented robust prompt engineering with explicit context
- Added response parsing with error handling
- Developed retry mechanisms with exponential backoff
- Maintain conversation context through journal system
- Add content moderation layer for inappropriate responses
For details, see [[../ai/prompt-engineering/core-prompts|Core Prompts]].
Severity: High | Probability: Low
- Combat state inconsistency during page navigation
- Loss of game progress due to storage issues
- Race conditions in state updates
- Implemented atomic state updates
- Added state validation on load
- Created state backup mechanism
- Developed combat state restoration
- Add state version control for backwards compatibility
For details, see [[../architecture/state-management|State Management Architecture]].
Severity: Medium | Probability: Medium
- Slow response times during AI interactions
- State update bottlenecks in combat
- Memory leaks from unmanaged subscriptions
- Implemented debounced state updates
- Added memoization for expensive computations
- Created loading states for AI responses
- Implement performance monitoring
- Add memory usage optimization
Severity: Medium | Probability: High
- Complex state management logic
- Tightly coupled components
- Inconsistent error handling
- Established clear component architecture
- Implemented custom hooks for logic reuse
- Added comprehensive TypeScript types
- Regular code review and refactoring
- Improve documentation coverage
For details, see [[../architecture/component-structure|Component Architecture]].
Severity: High | Probability: Medium
- Edge cases in combat resolution
- State synchronization issues
- Unclear feedback to players
- Extracted combat logic to dedicated hook
- Added comprehensive combat logging
- Implemented state validation
- Add combat system unit tests
- Improve error recovery
For details, see [[../core-systems/combat-system|Combat System]].
Severity: Medium | Probability: Low
- LocalStorage size limits
- Corrupted save states
- Browser storage clearing
- Implemented state compression
- Added data validation on load
- Created fallback save mechanisms
- Add data migration utilities
- Implement save state versioning
For details, see [[../architecture/data-persistence|Data Persistence]].
Severity: Medium | Probability: Medium
- Unclear game state feedback
- Confusing combat mechanics
- Insufficient loading indicators
- Added clear status displays
- Implemented combat turn indicators
- Created error message system
- Standardized loading experience implemented
- Clear error feedback with retry options
Severity: High | Probability: Medium
- Narrative inconsistencies
- Genre-inappropriate responses
- Loss of story context
- Implemented robust metadata cleaning
- Added structured content processing
- Created reliable item update tracking
- Improve prompt engineering
- Add content quality checks
For details, see [[../ai/prompt-engineering/storytelling|Storytelling Prompts]].
Severity: High | Probability: Low
- API rate limiting
- Service outages
- Version compatibility issues
- Implemented retry mechanisms
- Added fallback responses
- Created service monitoring
- Add API usage tracking
- Implement local fallback mode
For details, see [[../architecture/api-integration|API Integration]].
Severity: Medium | Probability: Medium
- Incomplete test coverage
- Flaky tests
- Missing integration tests
- Established testing strategy
- Added core component tests
- Implemented combat system tests
- Improve AI interaction testing
- Add end-to-end tests
For details, see [[../technical-guides/testing|Testing Guide]].
Severity: High | Probability: Low
- API key exposure
- User data protection
- Cross-site scripting
- Secured API key storage
- Added input sanitization
- Implemented content security policies
- Add API key rotation
- Improve data encryption
- Error logging system
- State validation checks
- API response monitoring
- Performance tracking
- Automated testing reports
- Performance metrics dashboard
- Error rate tracking
- User feedback collection
- AI Response Quality
- State Corruption
- Combat System Complexity
- Performance Optimization
- Testing Coverage
- User Experience Clarity
- Technical Debt
- Storage Limitations
- API Dependencies
This risk assessment is regularly updated based on development progress and newly identified risks. Each risk is evaluated based on both severity and probability, with mitigation strategies tracked and updated accordingly.