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37sudokuSolver3.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace sudokuSolver3
{
class sudokuSolver3
{
static void Main(string[] args)
{
/**
* Latest update: July 20, 2015
* Test case:
*
*/
char[][] board = new char[9][];
board[0] = new char[] { '.', '.', '9', '7', '4', '8', '.', '.', '.' };
board[1] = new char[] { '7', '.', '.', '.', '.', '.', '.', '.', '.' };
board[2] = new char[] { '.', '2', '.', '1', '.', '9', '.', '.', '.' };
board[3] = new char[] { '.', '.', '7', '.', '.', '.', '2', '4', '.' };
board[4] = new char[] { '.', '6', '4', '.', '1', '.', '5', '9', '.' };
board[5] = new char[] { '.', '9', '8', '.', '.', '.', '3', '.', '.' };
board[6] = new char[] { '.', '.', '.', '8', '.', '3', '.', '2', '.' };
board[7] = new char[] { '.', '.', '.', '.', '.', '.', '.', '.', '6' };
board[8] = new char[] { '.', '.', '.', '2', '7', '5', '9', '.', '.' };
solveSudokuRe(board, 0, 0);
for (int i = 0; i < 9; i++)
{
for (int j = 0; j < 9; j++)
{
System.Console.Write(board[i][j] + ", ");
}
System.Console.WriteLine();
}
/*
* debug through the code
*/
char[][] board2 = new char[9][];
board2[0] = new char[] { '.', '.', '9', '7', '4', '8', '.', '.', '.' };
board2[1] = new char[] { '7', '.', '.', '.', '.', '.', '.', '.', '.' };
board2[2] = new char[] { '.', '2', '.', '1', '.', '9', '.', '.', '.' };
board2[3] = new char[] { '.', '.', '7', '.', '.', '.', '2', '4', '.' };
board2[4] = new char[] { '.', '6', '4', '.', '1', '.', '5', '9', '.' };
board2[5] = new char[] { '.', '9', '8', '.', '.', '.', '3', '.', '.' };
board2[6] = new char[] { '.', '.', '.', '8', '.', '3', '.', '2', '.' };
board2[7] = new char[] { '.', '.', '.', '.', '.', '.', '.', '.', '6' };
board2[8] = new char[] { '.', '.', '.', '2', '7', '5', '9', '.', '.' };
solveSudoku(board2);
}
public static void solveSudoku(char[][] board) {
KeyValuePair<int, int> kvP = new KeyValuePair<int, int>(0, 0);
KeyValuePair<int, int> next =
(board[0][0] == '.') ? kvP : getNextMissing(board, 0, 0);
solveSudokuRe(board, next.Key, next.Value);
}
/*
* source code from blog:
* https://github.com/yinlinglin/LeetCode/blob/master/SudokuSolver.h
* convert C++ code to C# code
*
*/
public static bool solveSudokuRe(char[][]board, int row, int col) {
if (row == 9) return true;
KeyValuePair<int, int> next = getNextMissing(board, row, col);
ArrayList possible = new ArrayList();
getPossibleValues(board, row, col, possible);
for (int i = 0; i < possible.Count; ++i)
{
object o = possible[i];
int val = Convert.ToInt16(o);
board[row][col] = (char)val;
if (solveSudokuRe(board, (int)next.Key, (int)next.Value))
return true;
// back tracking
board[row][col] = '.';
}
return false;
}
/**
* source code from blog:
* https://github.com/yinlinglin/LeetCode/blob/master/SudokuSolver.h
*
*
* convert it from c++ to C#
* Julia comment:
* 1. C++ pair<int, int> <-> KeyValuePair<string, string>
* checked the webpage:
* http://stackoverflow.com/questions/166089/what-is-c-sharp-analog-of-c-stdpair
* 2. C++ make_pair <-> C# KeyValuePair class
* 3. C++ make_pair(row, col) <-> C# new KeyValuePair<int, int>(row, col)
* http://stackoverflow.com/questions/15495165/how-to-initialize-keyvaluepair-object-the-proper-way
learn template syntax again.
*/
private static KeyValuePair<int, int> getNextMissing(char[][] board, int row, int col)
{
while (true)
{
// julia's comment: formula is very concise, excellent!
row = (col == 8) ? row + 1 : row;
col = (col + 1) % 9;
if (row == 9 || board[row][col] == '.')
return new KeyValuePair<int, int>(row, col);
}
}
/**
* source code from blog:
* https://github.com/yinlinglin/LeetCode/blob/master/SudokuSolver.h
* convert it from c++ to C#
* julia comment:
* 1. Learn difference from C++ and C#
* 2. this code is fun to play with -
* C++ bool value[9] = {false}; <-> C# Enumerable.Repeat(false, 9).ToArray()
* 3. retrieve the possible chars for row, col position
*
*/
private static void getPossibleValues(char[][] board, int row, int col, ArrayList possible)
{
//http://stackoverflow.com/questions/1014005/how-to-populate-instantiate-a-c-sharp-array-with-a-single-value
bool[] value = Enumerable.Repeat(false, 9).ToArray();
for (int i = 0; i < 9; ++i)
{
char charInRows = board[i][col];
if (charInRows != '.')
value[charInRows - '1'] = true;
char charInCols = board[row][i];
if (charInCols != '.')
value[charInCols - '1'] = true;
// julia's comment:
// spend 5 minutes to work out this formula
// (row, col) (5,6)
// newRow = 5/3*3 + 5/3 = 4
// newCol = 6/3 * 3 +6%3 = 6+0 = 6
// still confused !
// small 3 x 3 matrix, left top corner: (row/3, col/3)
// relative position to the left top corner: (i/3, i%3)
// row shift: i/3
// column shift: i%3 - make sense
// so let julia rewrite this formula to make more readable
/* code from blog
int newRow = row / 3 * 3 + i / 3;
int newCol = col / 3 * 3 + i % 3;
*/
/* julia comment: add some explanation variable */
int leftTop_small3x3_x = row / 3 * 3;
int leftTop_small3x3_y = col / 3 * 3;
int rowShift = i / 3;
int colShift = i % 3;
int newRow = leftTop_small3x3_x + rowShift;
int newCol = leftTop_small3x3_y + colShift;
/* end of change by julia */
char c = board[newRow][newCol];
if (c != '.') value[c-'1'] = true;
}
for (int i = 0; i < 9; ++i)
if (!value[i])
{
int val = i + '1';
possible.Add(val);
}
}
}
}