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ToDo.txt
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1. Create/Combine all the different sections of the maze - Evan and Dylan
2. Items and their corresponding triggers/obstacles saved as prefabs to insert instead of MazeWalls. Also would need controller mappings
a. Bow and Arrow - Target that acts as trigger when hit - Jihui
b. Swords - Cut away vines? - Jihui
c. Jumping boots - Low walls to jump over - Shitiz
d. Hammer - Breakable walls - Evan and Dylan
e. muscular potion - Push a block to get past the obstacle - Jihui
3. Integrate triggers/obstacles into maze creation algorithm
4. Upgrade Store + controller mappings
a. Interface/Menu - Evan and Dylan
b. Player Progression upgrades - Shitiz
- Double Jump
- Run Faster
- Brighter Torch
- Any more?
c. Collectable Coins throughout the maze to purchase upgrades - Jihui
d. Shopkeeper to talk to to open store - Evan and Dylan
e. Shop locations - Evan and Dylan
5. Map to show user's position at certain checkpoints (+ controller mappings) - ???How
6. Starting Room before you enter the maze - Evan and Dylan
7. Winning the game scenario (getting through last section of the maze) - Evan and Dylan