Skip to content

PixelMask ignore transparent texture. #11

@ivan-shaban

Description

@ivan-shaban

Hi, i've next strange trouble. I should display mask in form of rounded rect, if i create that rect by program code (draw in common sprite > bitmapdata > texture > image), all works fine, but if i use prepared asset from atf-atlas, it looks like common rect without rounded corners. What i miss?
Examples:

var roundedBD : BitmapData = DrawRoundedAvatarUtil.draw(new Bitmap(new BitmapData(178, 178, false, 0x000000)), 36);
shadowMask = Image.fromBitmap(new Bitmap(roundedBD));

Asset:
rounded rect

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions