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grid.js
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grid.js
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/* Copyright (c) 2009-2010 King Abdullah University of Science and Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// This class encapsulates curves
function grid(gl, scr) {
this.gl = gl;
this.vertexVBO = null;
this.indexVBO = null;
this.count = 0;
this.color = [0, 0, 0, 0.3];
this.initialize = function(scr) {
this.refresh(scr);
this.gen_program();
}
this.refresh = function(scr) {
this.gen_vbo(scr);
}
this.gen_vbo = function(scr) {
var vertices = [ ];
var indices = [ ];
this.count = 0;
for (var i = Math.floor(scr.minx); i < Math.ceil(scr.maxx); ++i) {
vertices.push(i);
vertices.push(scr.miny);
vertices.push(-1);
indices.push(this.count);
++this.count;
vertices.push(i);
vertices.push(scr.maxy);
vertices.push(-1);
indices.push(this.count);
++this.count;
}
for (var i = Math.floor(scr.miny); i < Math.ceil(scr.maxy); ++i) {
vertices.push(scr.minx);
vertices.push(i);
vertices.push(-1);
indices.push(this.count);
++this.count;
vertices.push(scr.maxx);
vertices.push(i);
vertices.push(-1);
indices.push(this.count);
++this.count;
}
this.vertexVBO = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexVBO);
gl.bufferData(gl.ARRAY_BUFFER, new WebGLFloatArray(vertices), gl.STATIC_DRAW);
this.count = indices.length;
this.indexVBO = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexVBO);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new WebGLUnsignedShortArray(indices), gl.STATIC_DRAW);
}
this.draw = function(scr) {
this.setUniforms(scr);
this.gl.enableVertexAttribArray(0);
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertexVBO);
this.gl.vertexAttribPointer(0, 3, this.gl.FLOAT, this.gl.FALSE, 0, 0);
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, this.indexVBO);
this.gl.drawElements(this.gl.LINES, this.count, this.gl.UNSIGNED_SHORT, 0);
this.gl.disableVertexAttribArray(0);
}
this.gen_program = function() {
var vertex_source = this.read("shaders/passthru.vert");
var frag_source = this.read("shaders/passthru.frag");
this.program = this.compile_program(vertex_source, frag_source);
}
this.initialize(scr);
}
grid.prototype = new primitive();