This happens when I start running spaaace on a computer
where it never ran before, so it is fixed by refreshing the page.
When it happens, the game doesn't start. The exception is raised on the SpaaaceClientEngine::start() method, in the third line below:
this.gameEngine.once('renderer.ready', function () {
// click event for "try again" button
document.querySelector('#tryAgain').addEventListener('click', function () {
if (Utils.isTouchDevice()) {
_this2.renderer.enableFullScreen();
}
_this2.socket.emit('requestRestart');
});