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Copy pathbunnymark-heaps-swf.hxproj
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bunnymark-heaps-swf.hxproj
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<?xml version="1.0" encoding="utf-8"?>
<project version="2">
<!-- Output SWF options -->
<output>
<movie outputType="CustomBuild" />
<movie input="" />
<movie path="bunnymark-heaps-swf.hxml" />
<movie fps="60" />
<movie width="800" />
<movie height="600" />
<movie version="0" />
<movie minorVersion="0" />
<movie platform="hxml" />
<movie background="FFFFFF" />
<movie preferredSDK=";3.1.3;" />
</output>
<!-- Other classes to be compiled into your SWF -->
<classpaths>
<class path="src" />
</classpaths>
<!-- Build options -->
<build>
<option directives="resourcesPath=assets
advanced-telemetry" />
<option flashStrict="False" />
<option noInlineOnDebug="False" />
<option mainClass="gasm.examples.heaps.bunnymark.Main" />
<option enabledebug="True" />
<option additional="-swf-version 11.8
-dce full
--macro include('h2d')" />
</build>
<!-- haxelib libraries -->
<haxelib>
<library name="heaps" />
<library name="gasm" />
<library name="castle" />
<library name="gasm-heaps" />
</haxelib>
<!-- Class files to compile (other referenced classes will automatically be included) -->
<compileTargets>
<compile path="src\se\leobergman\gasm\Main.hx" />
</compileTargets>
<!-- Paths to exclude from the Project Explorer tree -->
<hiddenPaths>
<hidden path="obj" />
</hiddenPaths>
<!-- Executed before build -->
<preBuildCommand>cmd /c haxe $(OutputFile)</preBuildCommand>
<!-- Executed after build -->
<postBuildCommand alwaysRun="False" />
<!-- Other project options -->
<options>
<option showHiddenPaths="False" />
<option testMovie="Custom" />
<option testMovieCommand="E:\haxe\GASM-examples\web\swf\index.html" />
</options>
<!-- Plugin storage -->
<storage />
</project>