Skip to content

Limit compiled backends #2

@PokeMMO

Description

@PokeMMO

We probably do not want to build all backends.

Limiting it to:
Windows: d3d9 and d3d11
Macos: metal
Linux: Vulkan?

We can also safely disable

  • angle_enable_null "null display types which perform state tracking and validation but do not render any content."
  • angle_enable_gl "Desktop GL"

https://github.com/google/angle/blob/main/doc/DevSetup.md#choosing-a-backend

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions