Thanks for all the work on this. I'm currently using it as a basis for a data viz focused rendering pipeline.
Allowing mesh rendering would greatly expand the power of Vello for e.g. rendering paths with variable width/stroke color etc. I'm currently battling with getting rid of AA seams when rendering the triangles individually.
Thanks for all the work on this. I'm currently using it as a basis for a data viz focused rendering pipeline.
Allowing mesh rendering would greatly expand the power of Vello for e.g. rendering paths with variable width/stroke color etc. I'm currently battling with getting rid of AA seams when rendering the triangles individually.