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slip.go
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package slip
import (
"bytes"
"io"
"sync"
)
type Reader struct {
mu sync.Mutex
r io.Reader
}
func NewReader(reader io.Reader) *Reader {
return &Reader{
mu: sync.Mutex{},
r: reader,
}
}
type Writer struct {
mu sync.Mutex
w io.Writer
}
func NewWriter(writer io.Writer) *Writer {
return &Writer{
mu: sync.Mutex{},
w: writer,
}
}
const (
END = 0300 /* 0xC0 indicates end of packet */
ESC = 0333 /* 0xDB, indicates byte stuffing */
ESC_END = 0334 /* 0xDC, ESC ESC_END means END data byte */
ESC_ESC = 0335 /* 0xDD, ESC ESC_ESC means ESC data byte */
)
func (s *Writer) WritePacket(p []byte) error {
s.mu.Lock()
defer s.mu.Unlock()
buf := &bytes.Buffer{}
/* send an initial END character to flush out any data that may
* have accumulated in the receiver due to line noise
*/
if err := buf.WriteByte(END); err != nil {
return err
}
/* for each byte in the packet, send the appropriate character
* sequence
*/
for _, b := range p {
switch b {
/* if it's the same code as an END character, we send a
* special two character code so as not to make the
* receiver think we sent an END
*/
case END:
if err := buf.WriteByte(ESC); err != nil {
return err
}
if err := buf.WriteByte(ESC_END); err != nil {
return err
}
/* if it's the same code as an ESC character,
* we send a special two character code so as not
* to make the receiver think we sent an ESC
*/
case ESC:
if err := buf.WriteByte(ESC); err != nil {
return err
}
if err := buf.WriteByte(ESC_ESC); err != nil {
return err
}
/* otherwise, we just send the character
*/
default:
if err := buf.WriteByte(b); err != nil {
return err
}
}
}
/* tell the receiver that we're done sending the packet
*/
if err := buf.WriteByte(END); err != nil {
return err
}
_, err := s.w.Write(buf.Bytes())
return err
}
/* RECV_PACKET: receives a packet into the buffer located at "p".
* If more than len bytes are received, the packet will
* be truncated.
* Returns the number of bytes stored in the buffer.
*/
func (s *Reader) ReadPacket() (p []byte, isPrefix bool, err error) {
s.mu.Lock()
defer s.mu.Unlock()
n := 0
buf := &bytes.Buffer{}
readBuf := make([]byte, 1)
/* sit in a loop reading bytes until we put together
* a whole packet.
* Make sure not to copy them into the packet if we
* run out of room.
*/
for {
/* get a character to process
*/
n, err = s.r.Read(readBuf)
if n == 0 || err != nil {
isPrefix = true
p = buf.Bytes()
return
}
/* handle bytestuffing if necessary
*/
switch readBuf[0] {
/* if it's an END character then we're done with
* the packet
*/
case END:
/* a minor optimization: if there is no
* data in the packet, ignore it. This is
* meant to avoid bothering IP with all
* the empty packets generated by the
* duplicate END characters which are in
* turn sent to try to detect line noise.
*/
if buf.Len() > 0 {
p = buf.Bytes()
isPrefix = false
return
} else {
continue
}
/* if it's the same code as an ESC character, wait
* and get another character and then figure out
* what to store in the packet based on that.
*/
case ESC:
n, err = s.r.Read(readBuf)
if n == 0 || err != nil {
isPrefix = true
p = buf.Bytes()
return
}
/* if "c" is not one of these two, then we
* have a protocol violation. The best bet
* seems to be to leave the byte alone and
* just stuff it into the packet
*/
switch readBuf[0] {
case ESC_END:
readBuf[0] = END
case ESC_ESC:
readBuf[0] = ESC
}
}
/* here we fall into the default handler and let
* it store the character for us
*/
buf.WriteByte(readBuf[0])
}
}