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Polygon offset of node overlays causes Z-issues with outline and other nodes #15821

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@kno10

Description

@kno10

Luanti version

Luanti 5.12.0-dev-166e02955 (Linux)
Using LuaJIT 2.1.1737090214 (OpenResty)
Built by GCC 14.2
Running on Linux/6.11.6 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="/usr/local/share/luanti"
STATIC_LOCALEDIR="/usr/local/share/locale"

Operating system and version

Linux

GPU model

Intel

Active renderer

4.6 / opengl / X11

Summary

Note how barely visible the node outline is in this screenshot:

Image

On nodes with no overlays, the line is much more visible.

This is a regression from #15634

For an additional issue with the new overlay approach and "flat" nodes such as carpets and snow, see also #15674

Steps to reproduce

Find a node with overlay textures as the examples #15632.
Observe the selection outline indicating the node you are pointing at.

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    @ Client renderingBugIssues that were confirmed to be a bugRegressionSomething that used to work no longer does

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