-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathUIView+Addition.m
208 lines (176 loc) · 5.16 KB
/
UIView+Addition.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
//
// UIView+Addition.m
//
//
// Created by lujianwen.
// Copyright (c) 2014年 jd. All rights reserved.
//
#import "UIView+Addition.h"
@implementation UIView (Addition)
- (void)setOriginY:(CGFloat)originY
{
CGRect frame = self.frame;
frame.origin.y = originY;
self.frame = frame;
}
- (void)setOriginX:(CGFloat)originx
{
CGRect frame = self.frame;
frame.origin.x = originx;
self.frame = frame;
}
- (CGFloat)left
{
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)top
{
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)right
{
return self.frame.origin.x + self.frame.size.width;
}
- (void)setRight:(CGFloat)right
{
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (CGFloat)bottom
{
return self.frame.origin.y + self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom
{
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX
{
self.center = CGPointMake(centerX, self.center.y);
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY
{
self.center = CGPointMake(self.center.x, centerY);
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (void)removeAllSubviews
{
for (UIView *view in self.subviews)
{
[view removeFromSuperview];
}
}
- (void)removeSubview:(UIView *)view
{
if (view && [self.subviews containsObject:view])
{
[view removeFromSuperview];
}
}
- (NSArray *)addConstraintForSubviewFillSuperView:(UIView *)aSubView
{
NSLayoutConstraint *top = [NSLayoutConstraint constraintWithItem:aSubView
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:0];
NSLayoutConstraint *left = [NSLayoutConstraint constraintWithItem:aSubView
attribute:NSLayoutAttributeLeading
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeLeading
multiplier:1.0
constant:0];
NSLayoutConstraint *bottom = [NSLayoutConstraint constraintWithItem:aSubView
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:0];
NSLayoutConstraint *right = [NSLayoutConstraint constraintWithItem:aSubView
attribute:NSLayoutAttributeTrailing
relatedBy:NSLayoutRelationEqual
toItem:self
attribute:NSLayoutAttributeTrailing
multiplier:1.0
constant:0];
NSArray *constraintArray = @[top,left,bottom,right];
[self addConstraints:constraintArray];
return constraintArray;
}
//设置部分圆角
- (void)setCornerRadius:(CGFloat)cornerRadius byRoundingCorners:(UIRectCorner)corners
{
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.bounds byRoundingCorners:corners cornerRadii:CGSizeMake(cornerRadius, cornerRadius)];
CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.frame = self.bounds;
maskLayer.path = maskPath.CGPath;
self.layer.mask = maskLayer;
self.layer.masksToBounds = YES;
}
@end