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program_configuration.js
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// @flow
import {packUint8ToFloat} from '../shaders/encode_attribute.js';
import Color from '../style-spec/util/color.js';
import {supportsPropertyExpression} from '../style-spec/util/properties.js';
import {register} from '../util/web_worker_transfer.js';
import {PossiblyEvaluatedPropertyValue} from '../style/properties.js';
import {StructArrayLayout1f4, StructArrayLayout2f8, StructArrayLayout4f16, PatternLayoutArray, DashLayoutArray} from './array_types.js';
import {clamp} from '../util/util.js';
import patternAttributes from './bucket/pattern_attributes.js';
import dashAttributes from './bucket/dash_attributes.js';
import EvaluationParameters from '../style/evaluation_parameters.js';
import FeaturePositionMap from './feature_position_map.js';
import {
Uniform,
Uniform1f,
UniformColor,
Uniform4f
} from '../render/uniform_binding.js';
import assert from 'assert';
import type {CanonicalTileID} from '../source/tile_id.js';
import type Context from '../gl/context.js';
import type {TypedStyleLayer} from '../style/style_layer/typed_style_layer.js';
import type {CrossfadeParameters} from '../style/evaluation_parameters.js';
import type {StructArray, StructArrayMember} from '../util/struct_array.js';
import type VertexBuffer from '../gl/vertex_buffer.js';
import type {SpritePosition, SpritePositions} from '../util/image.js';
import type {
Feature,
FeatureState,
GlobalProperties,
SourceExpression,
CompositeExpression
} from '../style-spec/expression/index.js';
import type {PossiblyEvaluated} from '../style/properties.js';
import type {FeatureStates} from '../source/source_state.js';
import type {FormattedSection} from '../style-spec/expression/types/formatted.js';
import type {IVectorTileLayer} from '@mapbox/vector-tile';
export type BinderUniform = {
name: string,
property: string,
binding: Uniform<any>
};
function packColor(color: Color): [number, number] {
return [
packUint8ToFloat(255 * color.r, 255 * color.g),
packUint8ToFloat(255 * color.b, 255 * color.a)
];
}
/**
* `Binder` is the interface definition for the strategies for constructing,
* uploading, and binding paint property data as GLSL attributes. Most style-
* spec properties have a 1:1 relationship to shader attribute/uniforms, but
* some require multiple values per feature to be passed to the GPU, and in
* those cases we bind multiple attributes/uniforms.
*
* It has three implementations, one for each of the three strategies we use:
*
* * For _constant_ properties -- those whose value is a constant, or the constant
* result of evaluating a camera expression at a particular camera position -- we
* don't need a vertex attribute buffer, and instead use a uniform.
* * For data expressions, we use a vertex buffer with a single attribute value,
* the evaluated result of the source function for the given feature.
* * For composite expressions, we use a vertex buffer with two attributes: min and
* max values covering the range of zooms at which we expect the tile to be
* displayed. These values are calculated by evaluating the composite expression for
* the given feature at strategically chosen zoom levels. In addition to this
* attribute data, we also use a uniform value which the shader uses to interpolate
* between the min and max value at the final displayed zoom level. The use of a
* uniform allows us to cheaply update the value on every frame.
*
* Note that the shader source varies depending on whether we're using a uniform or
* attribute. We dynamically compile shaders at runtime to accommodate this.
*
* @private
*/
interface AttributeBinder {
populatePaintArray(length: number, feature: Feature, imagePositions: SpritePositions, availableImages: Array<string>, canonical?: CanonicalTileID, formattedSection?: FormattedSection): void;
updatePaintArray(start: number, length: number, feature: Feature, featureState: FeatureState, availableImages: Array<string>, imagePositions: SpritePositions): void;
upload(Context): void;
destroy(): void;
}
interface UniformBinder {
uniformNames: Array<string>;
setUniform(program: WebGLProgram, uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<*>, uniformName: string): void;
getBinding(context: Context, name: string): $Shape<Uniform<*>>;
}
class ConstantBinder implements UniformBinder {
value: mixed;
type: string;
uniformNames: Array<string>;
constructor(value: mixed, names: Array<string>, type: string) {
this.value = value;
this.uniformNames = names.map(name => `u_${name}`);
this.type = type;
}
setUniform(program: WebGLProgram, uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<mixed>, uniformName: string): void {
uniform.set(program, uniformName, currentValue.constantOr(this.value));
}
getBinding(context: Context, _: string): $Shape<Uniform<any>> {
return (this.type === 'color') ?
new UniformColor(context) :
new Uniform1f(context);
}
}
class CrossFadedConstantBinder implements UniformBinder {
uniformNames: Array<string>;
patternFrom: ?Array<number>;
patternTo: ?Array<number>;
pixelRatioFrom: number;
pixelRatioTo: number;
constructor(value: mixed, names: Array<string>) {
this.uniformNames = names.map(name => `u_${name}`);
this.patternFrom = null;
this.patternTo = null;
this.pixelRatioFrom = 1;
this.pixelRatioTo = 1;
}
setConstantPatternPositions(posTo: SpritePosition, posFrom: SpritePosition) {
this.pixelRatioFrom = posFrom.pixelRatio || 1;
this.pixelRatioTo = posTo.pixelRatio || 1;
this.patternFrom = posFrom.tl.concat(posFrom.br);
this.patternTo = posTo.tl.concat(posTo.br);
}
setUniform(program: WebGLProgram, uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<mixed>, uniformName: string) {
const pos =
uniformName === 'u_pattern_to' || uniformName === 'u_dash_to' ? this.patternTo :
uniformName === 'u_pattern_from' || uniformName === 'u_dash_from' ? this.patternFrom :
uniformName === 'u_pixel_ratio_to' ? this.pixelRatioTo :
uniformName === 'u_pixel_ratio_from' ? this.pixelRatioFrom : null;
if (pos) uniform.set(program, uniformName, pos);
}
getBinding(context: Context, name: string): $Shape<Uniform<any>> {
return name === 'u_pattern_from' || name === 'u_pattern_to' || name === 'u_dash_from' || name === 'u_dash_to' ?
new Uniform4f(context) :
new Uniform1f(context);
}
}
class SourceExpressionBinder implements AttributeBinder {
expression: SourceExpression;
type: string;
maxValue: number;
paintVertexArray: StructArray;
paintVertexAttributes: Array<StructArrayMember>;
paintVertexBuffer: ?VertexBuffer;
constructor(expression: SourceExpression, names: Array<string>, type: string, PaintVertexArray: Class<StructArray>) {
this.expression = expression;
this.type = type;
this.maxValue = 0;
this.paintVertexAttributes = names.map((name) => ({
name: `a_${name}`,
type: 'Float32',
components: type === 'color' ? 2 : 1,
offset: 0
}));
this.paintVertexArray = new PaintVertexArray();
}
populatePaintArray(newLength: number, feature: Feature, imagePositions: SpritePositions, availableImages: Array<string>, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
const start = this.paintVertexArray.length;
assert(Array.isArray(availableImages));
const value = this.expression.evaluate(new EvaluationParameters(0), feature, {}, canonical, availableImages, formattedSection);
this.paintVertexArray.resize(newLength);
this._setPaintValue(start, newLength, value);
}
updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState, availableImages: Array<string>) {
const value = this.expression.evaluate({zoom: 0}, feature, featureState, undefined, availableImages);
this._setPaintValue(start, end, value);
}
_setPaintValue(start, end, value) {
if (this.type === 'color') {
const color = packColor(value);
for (let i = start; i < end; i++) {
this.paintVertexArray.emplace(i, color[0], color[1]);
}
} else {
for (let i = start; i < end; i++) {
this.paintVertexArray.emplace(i, value);
}
this.maxValue = Math.max(this.maxValue, Math.abs(value));
}
}
upload(context: Context) {
if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) {
if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) {
this.paintVertexBuffer.updateData(this.paintVertexArray);
} else {
this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
}
}
}
destroy() {
if (this.paintVertexBuffer) {
this.paintVertexBuffer.destroy();
}
}
}
class CompositeExpressionBinder implements AttributeBinder, UniformBinder {
expression: CompositeExpression;
uniformNames: Array<string>;
type: string;
useIntegerZoom: boolean;
zoom: number;
maxValue: number;
paintVertexArray: StructArray;
paintVertexAttributes: Array<StructArrayMember>;
paintVertexBuffer: ?VertexBuffer;
constructor(expression: CompositeExpression, names: Array<string>, type: string, useIntegerZoom: boolean, zoom: number, PaintVertexArray: Class<StructArray>) {
this.expression = expression;
this.uniformNames = names.map(name => `u_${name}_t`);
this.type = type;
this.useIntegerZoom = useIntegerZoom;
this.zoom = zoom;
this.maxValue = 0;
this.paintVertexAttributes = names.map((name) => ({
name: `a_${name}`,
type: 'Float32',
components: type === 'color' ? 4 : 2,
offset: 0
}));
this.paintVertexArray = new PaintVertexArray();
}
populatePaintArray(newLength: number, feature: Feature, imagePositions: SpritePositions, availableImages: Array<string>, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
const min = this.expression.evaluate(new EvaluationParameters(this.zoom), feature, {}, canonical, availableImages, formattedSection);
const max = this.expression.evaluate(new EvaluationParameters(this.zoom + 1), feature, {}, canonical, availableImages, formattedSection);
const start = this.paintVertexArray.length;
this.paintVertexArray.resize(newLength);
this._setPaintValue(start, newLength, min, max);
}
updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState, availableImages: Array<string>) {
const min = this.expression.evaluate({zoom: this.zoom}, feature, featureState, undefined, availableImages);
const max = this.expression.evaluate({zoom: this.zoom + 1}, feature, featureState, undefined, availableImages);
this._setPaintValue(start, end, min, max);
}
_setPaintValue(start, end, min, max) {
if (this.type === 'color') {
const minColor = packColor(min);
const maxColor = packColor(max);
for (let i = start; i < end; i++) {
this.paintVertexArray.emplace(i, minColor[0], minColor[1], maxColor[0], maxColor[1]);
}
} else {
for (let i = start; i < end; i++) {
this.paintVertexArray.emplace(i, min, max);
}
this.maxValue = Math.max(this.maxValue, Math.abs(min), Math.abs(max));
}
}
upload(context: Context) {
if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) {
if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) {
this.paintVertexBuffer.updateData(this.paintVertexArray);
} else {
this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
}
}
}
destroy() {
if (this.paintVertexBuffer) {
this.paintVertexBuffer.destroy();
}
}
setUniform(program: WebGLProgram, uniform: Uniform<*>, globals: GlobalProperties, _: PossiblyEvaluatedPropertyValue<*>, uniformName: string): void {
const currentZoom = this.useIntegerZoom ? Math.floor(globals.zoom) : globals.zoom;
const factor = clamp(this.expression.interpolationFactor(currentZoom, this.zoom, this.zoom + 1), 0, 1);
uniform.set(program, uniformName, factor);
}
getBinding(context: Context, _: string): Uniform1f {
return new Uniform1f(context);
}
}
class CrossFadedCompositeBinder implements AttributeBinder {
expression: CompositeExpression;
type: string;
useIntegerZoom: boolean;
zoom: number;
layerId: string;
zoomInPaintVertexArray: StructArray;
zoomOutPaintVertexArray: StructArray;
zoomInPaintVertexBuffer: ?VertexBuffer;
zoomOutPaintVertexBuffer: ?VertexBuffer;
paintVertexAttributes: Array<StructArrayMember>;
constructor(expression: CompositeExpression, names: Array<string>, type: string, useIntegerZoom: boolean, zoom: number, PaintVertexArray: Class<StructArray>, layerId: string) {
this.expression = expression;
this.type = type;
this.useIntegerZoom = useIntegerZoom;
this.zoom = zoom;
this.layerId = layerId;
this.paintVertexAttributes = (type === 'array' ? dashAttributes : patternAttributes).members;
for (let i = 0; i < names.length; ++i) {
assert(`a_${names[i]}` === this.paintVertexAttributes[i].name);
}
this.zoomInPaintVertexArray = new PaintVertexArray();
this.zoomOutPaintVertexArray = new PaintVertexArray();
}
populatePaintArray(length: number, feature: Feature, imagePositions: SpritePositions) {
const start = this.zoomInPaintVertexArray.length;
this.zoomInPaintVertexArray.resize(length);
this.zoomOutPaintVertexArray.resize(length);
this._setPaintValues(start, length, feature.patterns && feature.patterns[this.layerId], imagePositions);
}
updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState, availableImages: Array<string>, imagePositions: SpritePositions) {
this._setPaintValues(start, end, feature.patterns && feature.patterns[this.layerId], imagePositions);
}
_setPaintValues(start, end, patterns, positions) {
if (!positions || !patterns) return;
const {min, mid, max} = patterns;
const imageMin = positions[min];
const imageMid = positions[mid];
const imageMax = positions[max];
if (!imageMin || !imageMid || !imageMax) return;
// We populate two paint arrays because, for cross-faded properties, we don't know which direction
// we're cross-fading to at layout time. In order to keep vertex attributes to a minimum and not pass
// unnecessary vertex data to the shaders, we determine which to upload at draw time.
for (let i = start; i < end; i++) {
this._setPaintValue(this.zoomInPaintVertexArray, i, imageMid, imageMin);
this._setPaintValue(this.zoomOutPaintVertexArray, i, imageMid, imageMax);
}
}
_setPaintValue(array, i, posA, posB) {
array.emplace(i,
posA.tl[0], posA.tl[1], posA.br[0], posA.br[1],
posB.tl[0], posB.tl[1], posB.br[0], posB.br[1],
posA.pixelRatio, posB.pixelRatio
);
}
upload(context: Context) {
if (this.zoomInPaintVertexArray && this.zoomInPaintVertexArray.arrayBuffer && this.zoomOutPaintVertexArray && this.zoomOutPaintVertexArray.arrayBuffer) {
this.zoomInPaintVertexBuffer = context.createVertexBuffer(this.zoomInPaintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
this.zoomOutPaintVertexBuffer = context.createVertexBuffer(this.zoomOutPaintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
}
}
destroy() {
if (this.zoomOutPaintVertexBuffer) this.zoomOutPaintVertexBuffer.destroy();
if (this.zoomInPaintVertexBuffer) this.zoomInPaintVertexBuffer.destroy();
}
}
/**
* ProgramConfiguration contains the logic for binding style layer properties and tile
* layer feature data into GL program uniforms and vertex attributes.
*
* Non-data-driven property values are bound to shader uniforms. Data-driven property
* values are bound to vertex attributes. In order to support a uniform GLSL syntax over
* both, [Mapbox GL Shaders](https://github.com/mapbox/mapbox-gl-shaders) defines a `#pragma`
* abstraction, which ProgramConfiguration is responsible for implementing. At runtime,
* it examines the attributes of a particular layer, combines this with fixed knowledge
* about how layers of the particular type are implemented, and determines which uniforms
* and vertex attributes will be required. It can then substitute the appropriate text
* into the shader source code, create and link a program, and bind the uniforms and
* vertex attributes in preparation for drawing.
*
* When a vector tile is parsed, this same configuration information is used to
* populate the attribute buffers needed for data-driven styling using the zoom
* level and feature property data.
*
* @private
*/
export default class ProgramConfiguration {
binders: {[_: string]: (AttributeBinder | UniformBinder) };
cacheKey: string;
_buffers: Array<VertexBuffer>;
constructor(layer: TypedStyleLayer, zoom: number, filterProperties: (_: string) => boolean = () => true) {
this.binders = {};
this._buffers = [];
const keys = [];
for (const property in layer.paint._values) {
if (!filterProperties(property)) continue;
// optimization: ignore fill-outline-color if antialias is disabled
if ((property: any) === 'fill-outline-color' && ((layer.paint: any).get('fill-antialias') === false)) continue;
const value = layer.paint.get(property);
if (!(value instanceof PossiblyEvaluatedPropertyValue) || !supportsPropertyExpression(value.property.specification)) {
continue;
}
const names = paintAttributeNames(property, layer.type);
const expression = value.value;
const type = value.property.specification.type;
const useIntegerZoom = value.property.useIntegerZoom;
const propType = value.property.specification['property-type'];
const isCrossFaded = propType === 'cross-faded' || propType === 'cross-faded-data-driven';
const sourceException = String(property) === 'line-dasharray' && (layer.layout: any).get('line-cap').value.kind !== 'constant';
if (expression.kind === 'constant' && !sourceException) {
this.binders[property] = isCrossFaded ?
new CrossFadedConstantBinder(expression.value, names) :
new ConstantBinder(expression.value, names, type);
keys.push(`/u_${property}`);
} else if (expression.kind === 'source' || sourceException || isCrossFaded) {
const StructArrayLayout = layoutType(property, type, 'source');
this.binders[property] = isCrossFaded ?
new CrossFadedCompositeBinder(expression, names, type, useIntegerZoom, zoom, StructArrayLayout, layer.id) :
new SourceExpressionBinder(expression, names, type, StructArrayLayout);
keys.push(`/a_${property}`);
} else {
const StructArrayLayout = layoutType(property, type, 'composite');
this.binders[property] = new CompositeExpressionBinder(expression, names, type, useIntegerZoom, zoom, StructArrayLayout);
keys.push(`/z_${property}`);
}
}
this.cacheKey = keys.sort().join('');
}
getMaxValue(property: string): number {
const binder = this.binders[property];
return binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder ? binder.maxValue : 0;
}
populatePaintArrays(newLength: number, feature: Feature, imagePositions: SpritePositions, availableImages: Array<string>, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
(binder: AttributeBinder).populatePaintArray(newLength, feature, imagePositions, availableImages, canonical, formattedSection);
}
}
setConstantPatternPositions(posTo: SpritePosition, posFrom: SpritePosition) {
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof CrossFadedConstantBinder)
binder.setConstantPatternPositions(posTo, posFrom);
}
}
updatePaintArrays(featureStates: FeatureStates, featureMap: FeaturePositionMap, vtLayer: IVectorTileLayer, layer: TypedStyleLayer, availableImages: Array<string>, imagePositions: SpritePositions): boolean {
let dirty: boolean = false;
for (const id in featureStates) {
const positions = featureMap.getPositions(id);
for (const pos of positions) {
const feature = vtLayer.feature(pos.index);
for (const property in this.binders) {
const binder = this.binders[property];
if ((binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder ||
binder instanceof CrossFadedCompositeBinder) && (binder: any).expression.isStateDependent === true) {
//AHM: Remove after https://github.com/mapbox/mapbox-gl-js/issues/6255
const value = layer.paint.get(property);
(binder: any).expression = value.value;
(binder: AttributeBinder).updatePaintArray(pos.start, pos.end, feature, featureStates[id], availableImages, imagePositions);
dirty = true;
}
}
}
}
return dirty;
}
defines(): Array<string> {
const result = [];
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder) {
result.push(...binder.uniformNames.map(name => `#define HAS_UNIFORM_${name}`));
}
}
return result;
}
getBinderAttributes(): Array<string> {
const result = [];
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder) {
for (let i = 0; i < binder.paintVertexAttributes.length; i++) {
result.push(binder.paintVertexAttributes[i].name);
}
}
}
return result;
}
getBinderUniforms(): Array<string> {
const uniforms = [];
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder || binder instanceof CompositeExpressionBinder) {
for (const uniformName of binder.uniformNames) {
uniforms.push(uniformName);
}
}
}
return uniforms;
}
getPaintVertexBuffers(): Array<VertexBuffer> {
return this._buffers;
}
getUniforms(context: Context): Array<BinderUniform> {
const uniforms = [];
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder || binder instanceof CompositeExpressionBinder) {
for (const name of binder.uniformNames) {
uniforms.push({name, property, binding: binder.getBinding(context, name)});
}
}
}
return uniforms;
}
setUniforms<Properties: Object>(program: WebGLProgram, context: Context, binderUniforms: Array<BinderUniform>, properties: PossiblyEvaluated<Properties>, globals: GlobalProperties) {
// Uniform state bindings are owned by the Program, but we set them
// from within the ProgramConfiguration's binder members.
for (const {name, property, binding} of binderUniforms) {
(this.binders[property]: any).setUniform(program, binding, globals, properties.get(property), name);
}
}
updatePaintBuffers(crossfade?: CrossfadeParameters) {
this._buffers = [];
for (const property in this.binders) {
const binder = this.binders[property];
if (crossfade && binder instanceof CrossFadedCompositeBinder) {
const patternVertexBuffer = crossfade.fromScale === 2 ? binder.zoomInPaintVertexBuffer : binder.zoomOutPaintVertexBuffer;
if (patternVertexBuffer) this._buffers.push(patternVertexBuffer);
} else if ((binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder) && binder.paintVertexBuffer) {
this._buffers.push(binder.paintVertexBuffer);
}
}
}
upload(context: Context) {
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
binder.upload(context);
}
this.updatePaintBuffers();
}
destroy() {
for (const property in this.binders) {
const binder = this.binders[property];
if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
binder.destroy();
}
}
}
export class ProgramConfigurationSet<Layer: TypedStyleLayer> {
programConfigurations: {[_: string]: ProgramConfiguration};
needsUpload: boolean;
_featureMap: FeaturePositionMap;
_bufferOffset: number;
constructor(layers: $ReadOnlyArray<Layer>, zoom: number, filterProperties: (_: string) => boolean = () => true) {
this.programConfigurations = {};
for (const layer of layers) {
this.programConfigurations[layer.id] = new ProgramConfiguration(layer, zoom, filterProperties);
}
this.needsUpload = false;
this._featureMap = new FeaturePositionMap();
this._bufferOffset = 0;
}
populatePaintArrays(length: number, feature: Feature, index: number, imagePositions: SpritePositions, availableImages: Array<string>, canonical: CanonicalTileID, formattedSection?: FormattedSection) {
for (const key in this.programConfigurations) {
this.programConfigurations[key].populatePaintArrays(length, feature, imagePositions, availableImages, canonical, formattedSection);
}
if (feature.id !== undefined) {
this._featureMap.add(feature.id, index, this._bufferOffset, length);
}
this._bufferOffset = length;
this.needsUpload = true;
}
updatePaintArrays(featureStates: FeatureStates, vtLayer: IVectorTileLayer, layers: $ReadOnlyArray<TypedStyleLayer>, availableImages: Array<string>, imagePositions: SpritePositions) {
for (const layer of layers) {
this.needsUpload = this.programConfigurations[layer.id].updatePaintArrays(featureStates, this._featureMap, vtLayer, layer, availableImages, imagePositions) || this.needsUpload;
}
}
get(layerId: string): ProgramConfiguration {
return this.programConfigurations[layerId];
}
upload(context: Context) {
if (!this.needsUpload) return;
for (const layerId in this.programConfigurations) {
this.programConfigurations[layerId].upload(context);
}
this.needsUpload = false;
}
destroy() {
for (const layerId in this.programConfigurations) {
this.programConfigurations[layerId].destroy();
}
}
}
const attributeNameExceptions = {
'text-opacity': ['opacity'],
'icon-opacity': ['opacity'],
'text-color': ['fill_color'],
'icon-color': ['fill_color'],
'text-halo-color': ['halo_color'],
'icon-halo-color': ['halo_color'],
'text-halo-blur': ['halo_blur'],
'icon-halo-blur': ['halo_blur'],
'text-halo-width': ['halo_width'],
'icon-halo-width': ['halo_width'],
'line-gap-width': ['gapwidth'],
'line-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
'fill-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
'fill-extrusion-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
'line-dasharray': ['dash_to', 'dash_from']
};
function paintAttributeNames(property, type) {
return attributeNameExceptions[property] || [property.replace(`${type}-`, '').replace(/-/g, '_')];
}
const propertyExceptions = {
'line-pattern': {
'source': PatternLayoutArray,
'composite': PatternLayoutArray
},
'fill-pattern': {
'source': PatternLayoutArray,
'composite': PatternLayoutArray
},
'fill-extrusion-pattern':{
'source': PatternLayoutArray,
'composite': PatternLayoutArray
},
'line-dasharray': { // temporary layout
'source': DashLayoutArray,
'composite': DashLayoutArray
}
};
const defaultLayouts = {
'color': {
'source': StructArrayLayout2f8,
'composite': StructArrayLayout4f16
},
'number': {
'source': StructArrayLayout1f4,
'composite': StructArrayLayout2f8
}
};
function layoutType(property, type, binderType) {
const layoutException = propertyExceptions[property];
return (layoutException && layoutException[binderType]) || defaultLayouts[type][binderType];
}
register(ConstantBinder, 'ConstantBinder');
register(CrossFadedConstantBinder, 'CrossFadedConstantBinder');
register(SourceExpressionBinder, 'SourceExpressionBinder');
register(CrossFadedCompositeBinder, 'CrossFadedCompositeBinder');
register(CompositeExpressionBinder, 'CompositeExpressionBinder');
register(ProgramConfiguration, 'ProgramConfiguration', {omit: ['_buffers']});
register(ProgramConfigurationSet, 'ProgramConfigurationSet');