We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent b409ec9 commit 63bd294Copy full SHA for 63bd294
src/shaders/fill_extrusion_pattern.vertex.glsl
@@ -77,7 +77,7 @@ void main() {
77
vec3 p = vec3(pos_nx.xy, z);
78
#endif
79
80
- float hidden = float(a_centroid_pos.x == 0.0 && a_centroid_pos.y == 1.0);
+ float hidden = float(centroid_pos.x == 0.0 && centroid_pos.y == 1.0);
81
gl_Position = mix(u_matrix * vec4(p, 1), AWAY, hidden);
82
83
vec2 pos = normal.z == 1.0
0 commit comments