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Copy file name to clipboardExpand all lines: documentation/docs/05-changelog.md
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## CHANGELOG
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### v.2.0.1
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02/11/2019
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##### New Features
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-*Editor Preview* - Adds ability to preview maps in editor at design time. AbstractMap now has an `Enable Preview` toggle which displays the map with all current settings, and provides ability to modify settings while viewing the map outside of Play mode.
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##### Improvements
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- Improves line mesh generation, adds options for join and cap types. Users have greater control over quality and styles of line meshes.
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- Improves terrain tile loading times by optimizing terrain pipeline.
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- Remove UV Modifier class and merge the functionality into polygon mesh modifier.
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- Optimized Vector feature textures, resulting in smaller file sizes.
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#### Bug Fixes
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- Fixes a bug with uv calculation which caused textures to be stretched intead of tiled.
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- Fixes a bug with UV calculation which caused textures to be stretched instead of tiled.
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- Fixes a bug where Vector feature layers that used the same texture style would not preserve layer-specific style parameter settings.
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- Fixes a bug where decoration spawning (SpawnInsideModifier) placed objects at wrong locations on recycled tiles.
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- Fixes a bug where point placement didn't pate point location properly when zoom level changes.
Copy file name to clipboardExpand all lines: sdkproject/Assets/Mapbox/Core/Plugins/iOS/MapboxMobileEvents/include/MapboxMobileEvents/MMEConstants.h.meta
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