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I have a quick question about this the below is supported by the SDK or I need to build it myself.
On a map with "Terrain with Elevation", I'm trying to create a box below the map (something similar to the below image). Basically, I was hoping to create a box on which the map sits. This would be trivial if the map is flat (without elevation data), but with this, the tiles wouldn't be same height to create a box. There will be a gap between the box surface and the map on corners of the map. Any idea how this can be done?
[Apologies for the bad editing]
Is this already supported by this SDK? Or if not, any leads on how get fetch the outermost tiles' mesh and it vectors, to build a custom mesh below the map? Would appreciate any help! Thanks.
The text was updated successfully, but these errors were encountered:
Ah. Missed the side walls toggle in the abstract map component. All is well now.
But there's a bug with side walls being generated as rods if the sample count is 255. (as attached). But that's a different issue. I can close this one. #1666
I have a quick question about this the below is supported by the SDK or I need to build it myself.
On a map with "Terrain with Elevation", I'm trying to create a box below the map (something similar to the below image). Basically, I was hoping to create a box on which the map sits. This would be trivial if the map is flat (without elevation data), but with this, the tiles wouldn't be same height to create a box. There will be a gap between the box surface and the map on corners of the map. Any idea how this can be done?
[Apologies for the bad editing]

Is this already supported by this SDK? Or if not, any leads on how get fetch the outermost tiles' mesh and it vectors, to build a custom mesh below the map? Would appreciate any help! Thanks.
The text was updated successfully, but these errors were encountered: