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TLesaunier-artefacto opened this issue Oct 26, 2020 · 1 comment
Closed

Some shift appears when looking for a distant town #1703

TLesaunier-artefacto opened this issue Oct 26, 2020 · 1 comment

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@TLesaunier-artefacto
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TLesaunier-artefacto commented Oct 26, 2020

  • Unity version: 219.1.14f1
    • Scripting Runtime Version: .NET 4.x Equivalent
    • Scripting Backend: Mono
    • Api Compatibility Level: .NET 4.x
  • Mapbox SDK version: 2.1.1
  • The platform you're building to: PC - Windows
  • A description of what you're trying to do: I'm trying to look for a distant town
  • Steps to recreate the bug if appropriate: Open MapBox in a Unity scene, initialize with Rennes,FRANCE and search for MIAMI,FLORIDA,USA.

Here, example

Map initialize with Rennes,FRANCE
Rennes_France

Try to go Miami, Florida, USA
Miami,Florida

Hi guys,

I'm trying to look for a distant town when I initialize my mapBow with Rennes,France (example with Miami).
There is a shift between texture, I've tried to reinitilaize map or move scale factor, but nothing works.

Git Branch : Develop
What I have change in Unity : AbstractMap.cs => In Inspector, GENERAL => Others => Scaling Options = World Scale.
(using it because I need real distance in meter ...etc...)

Thanks

@TLesaunier-artefacto
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Fix with #1378

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