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A description of what you're trying to do: I'm trying to look for a distant town
Steps to recreate the bug if appropriate: Open MapBox in a Unity scene, initialize with Rennes,FRANCE and search for MIAMI,FLORIDA,USA.
Here, example
Map initialize with Rennes,FRANCE
Try to go Miami, Florida, USA
Hi guys,
I'm trying to look for a distant town when I initialize my mapBow with Rennes,France (example with Miami).
There is a shift between texture, I've tried to reinitilaize map or move scale factor, but nothing works.
Git Branch : Develop
What I have change in Unity : AbstractMap.cs => In Inspector, GENERAL => Others => Scaling Options = World Scale.
(using it because I need real distance in meter ...etc...)
Thanks
The text was updated successfully, but these errors were encountered:
Here, example
Map initialize with Rennes,FRANCE

Try to go Miami, Florida, USA

Hi guys,
I'm trying to look for a distant town when I initialize my mapBow with Rennes,France (example with Miami).
There is a shift between texture, I've tried to reinitilaize map or move scale factor, but nothing works.
Git Branch : Develop
What I have change in Unity : AbstractMap.cs => In Inspector, GENERAL => Others => Scaling Options = World Scale.
(using it because I need real distance in meter ...etc...)
Thanks
The text was updated successfully, but these errors were encountered: