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When configuring Mapbox in WorldScale, the tiles starts at a correct size/position, but drift as you change the Location.
If you move far enough, tiles can overlap each other, or leave a gap between them.
It's an old bug already presented in these thread: #952#984#1091
This bug is still present in v2.1.1, and easy to reproduce:
Create an empty scene
Add a Mapbox Map
Configure "Scaling Option" to "World Scale"
Press Play
During playmode, change location far away (using AbstractMap Inspector)
Farther you jump, more is the tiles overlapping
The unmerged git branch "worldScaleLatitudeCompFix" try to introduces a patch. The tiles are then always juxtaposed, but other methods like "GeoToWorldPosition" are not working anymore.
Note: If this is a bug or support ticket, please provide the following information:
Unity version: 2019.1 & 2019.4
Scripting Runtime Version: -
Scripting Backend: Mono
Api Compatibility Level: Net 4
Mapbox SDK version: v2.1.1 & develop
The platform you're building to: Editor, Windows, iOS ans Android
A description of what you're trying to do: Juste navigate on the map
Steps to recreate the bug if appropriate: -
Links to your logs are also helpful: -
The text was updated successfully, but these errors were encountered:
Hello
When configuring Mapbox in WorldScale, the tiles starts at a correct size/position, but drift as you change the Location.
If you move far enough, tiles can overlap each other, or leave a gap between them.
It's an old bug already presented in these thread: #952 #984 #1091
This bug is still present in v2.1.1, and easy to reproduce:
Farther you jump, more is the tiles overlapping
The unmerged git branch "worldScaleLatitudeCompFix" try to introduces a patch. The tiles are then always juxtaposed, but other methods like "GeoToWorldPosition" are not working anymore.
Note: If this is a bug or support ticket, please provide the following information:
The text was updated successfully, but these errors were encountered: