Replies: 3 comments 12 replies
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Some stuff from the different READMEs:
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Oh that’s great, thank you - i’ll give it a go.
Any pointers as to what would be needed to start supporting macOS?
…On Tue, 27 Feb 2024 at 12:53, Bart Louwers ***@***.***> wrote:
We actually have Windows support now @pierr3 <https://github.com/pierr3>
https://github.com/maplibre/maplibre-native/blob/main/platform/glfw/CMakeLists.txt#L64
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Thank you, I’m more concerned about finding a cmake build path on macos for
maplibre-native, as I want to have c/c++ bindings to avoid duplicating my
code with a lot of objective-c. I currently see that the build path is
through xcode for obj-c bindings, but I have not dug deep enough.
…On Tue, 27 Feb 2024 at 14:04, Bart Louwers ***@***.***> wrote:
Have a look at this:
https://gist.github.com/gcatlin/987be74e2d58da96093a7598f3fbfb27
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MapLibre GL Native has multiple platform bindings. What are they for and how are they related to eachother?
The
platform/
folder looks roughly like this:Beta Was this translation helpful? Give feedback.
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