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Posted by @nickw1
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Replies: 2 comments
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There are some old devices that only support OpenGL and not Vulkan. Ideally if you have some kind of wrapper library you let the user decide what renderer to use, see e.g. how maplibre-compose is handling that: https://maplibre.org/maplibre-compose/getting-started/#set-up-vulkan-on-android-optional |
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@louwers thanks. |
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There are some old devices that only support OpenGL and not Vulkan.
Ideally if you have some kind of wrapper library you let the user decide what renderer to use, see e.g. how maplibre-compose is handling that: https://maplibre.org/maplibre-compose/getting-started/#set-up-vulkan-on-android-optional