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enhancementNew feature or requestNew feature or request
Description
Is your feature request related to a problem? If so, please describe the problem.
It's actually two problems:
- the FPS counter is refreshed only when it reads a positive value, but when fullscreen 3D application is closed it should reset back to 0 (as "3D engine not in use") - at least this behavior is observed at LibreHardwareMonitorLib method
- the FPS counter (again, tested with LibreHardwareMoniorLib method) sometimes shows abnormal values, usually when screen switching, (for example 2408791), which result in wide text display and ghosting
Describe the feature / solution to your problem you'd like
(Proposed solution code is provided in discussion here)
- FPS refreshing - provide timer/timed method that mesures amount time the sensor reading stays 0 and resets the FPS counter to 0 after certain period of time
- FPS abnormal high values - trim values to certain safe amount like 9999 (
sensor_value = min(9999, sensor_value)
)
Describe alternatives you've considered / and or tested
- as FPS refresh/reset, I considered simply counting the amount of continuous
0
values, but it made FPS counter reset time too depended on sensor'sINTERVAL
parameter - as of FPS abnormal values - considered just dropping high values
if sensor_value > 9999: return previous_value
) - it should work fine as well, maybe even less abrupting the display for pedantic people (like me)
Screenshots / photos & mockups of the Turing screen
Add screenshots or photos/mockups of the rendering on the Turing screen to help explain your request.
You can drag and drop photos here to add them to the description.
Environment:
- Revision of this project - 3.9.3
- Windows 11
- Python 3.13
- Hardware - doesn't matter to be honest
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enhancementNew feature or requestNew feature or request