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Sometimes state doesn't set to AS_PLAYING #68
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Happens on some of the audio sources I used consistently. So, I can't rely on AS_PLAYING to be the point to enable some of the buttons on my screen. |
I ran into this problem, and think I fixed it by changing the call: [self performSelector: onThread: withObject: waitUntilDone: modes:] at the start of the function (handlePropertyChangeForQueue:propertyID:) to: [self performSelector: onThread: withObject: waitUntilDone:] It seems like there is a mode mismatch which causes the call to be dropped in the first version. |
@sbradburn is right ,I found that ,but the fix can't solve the problem , it is still the same |
Same problem here. I have tried a little debugging but with no avail. I have tried to fix it by replacing performSelector with NSTimer (!!!) but after a call or two it outputs an error to inID. When audio streamer brakes the inID returned the current date (ex 2013-12-16 11:14...) Any ideas? |
I encounter this problem too, #74 is the same issue, @mike-ferenduros say
I think it may be the reason,but also i can not fix it ,just comment the
It may cause other issue... |
Sometimes state doesn't set to AS_PLAYING.
log of states:
AS_STARTING_FILE_THREAD
AS_WAITING_FOR_DATA
AS_WAITING_FOR_QUEUE_TO_START
but there is a sound
it happens occasionally
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