Currently its using the cuboid for the first version. Could create a new `CapsuleRagdoll` so we can spawn whichever one we want that makes use of `RAPIER.ColliderDesc.capsule` for the collider descriptors
Currently its using the cuboid for the first version.
Could create a new
CapsuleRagdollso we can spawn whichever one we want that makes use ofRAPIER.ColliderDesc.capsulefor the collider descriptors