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treasureislandii.py
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def find_treasure(t_map, row, col, curr_steps, min_steps):
if row >= len(t_map) or row < 0 or col >= len(t_map[0]) or col < 0 or t_map[row][col] == 'D' or t_map[row][col] == '#':
return None, min_steps
if t_map[row][col] == 'X':
curr_steps += 1
if min_steps > curr_steps:
min_steps = min(curr_steps, min_steps)
return None, min_steps
else:
tmp = t_map[row][col]
t_map[row][col] = '#'
curr_steps += 1
left = find_treasure(t_map, row, col-1, curr_steps, min_steps)
right = find_treasure(t_map, row, col+1, curr_steps, min_steps)
up = find_treasure(t_map, row-1, col, curr_steps, min_steps)
down = find_treasure(t_map, row+1, col, curr_steps, min_steps)
t_map[row][col] = tmp
return curr_steps, min(left[1], right[1], up[1], down[1])
def main(tr_mp):
main_min_steps = float('inf')
start = None
for row in range(len(treasure_map)):
for col in range(len(treasure_map[0])):
# min_res = [0, 0]
if treasure_map[row][col] == 'S':
min_res = find_treasure(tr_mp, row, col, -1, main_min_steps)
if min_res[1] < main_min_steps:
start = row, col
main_min_steps = min_res[1]
return main_min_steps, start
if __name__ == '__main__':
treasure_map = [['S', 'O', 'O', 'S', 'S'],
['D', 'O', 'D', 'O', 'D'],
['O', 'O', 'O', 'O', 'X'],
['X', 'D', 'D', 'O', 'O'],
['X', 'D', 'D', 'D', 'O']]
print(main(treasure_map)[0])