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I also have the same problem, have you solved it? |
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I'm working on a collision avoidance algorithm using AirSim for reinforcement learning and I've encountered an issue where simGetCollisionInfo().has_collided is not returning whether a collision has actually happened. The has_collided flag remains false even though my drone has already collided with a block.
The same is true in the UE interface; the system has already displayed the nth collision, but the collision_count remains at 0.
I'm new to this area, so any response would be helpful.

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