Skip to content

Commit f3d6fc0

Browse files
formatting scmormatting
1 parent 7bf4ee7 commit f3d6fc0

File tree

1 file changed

+4
-4
lines changed

1 file changed

+4
-4
lines changed

_docs/unreal.md

+4-4
Original file line numberDiff line numberDiff line change
@@ -161,10 +161,10 @@ things currently being loaded. It might be useful for your game, to detect if a
161161
Here's a quick reference of some commonly used signatures. This is *not* a guide on how to use signatures, that is out of scope.
162162
All of these work at about 4.27ish most of the time. It's never guaranteed that one works, but it's always worth trying.
163163

164-
GWorld: `0F 2E ?? 74 ?? 48 8B 1D ?? ?? ?? ?? 48 85 DB 74"` (offset 0x8)
165-
NamePoolData: `89 5C 24 ?? 89 44 24 ?? 74 ?? 48 8D 15` (offset 0xD)
166-
GEngine: `48 39 35 ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D` (offset 0x3)
167-
SyncLoadCounter: `89 43 60 8B 05` (offset 0x5)
164+
- GWorld: `0F 2E ?? 74 ?? 48 8B 1D ?? ?? ?? ?? 48 85 DB 74"` (offset 0x8)
165+
- NamePoolData: `89 5C 24 ?? 89 44 24 ?? 74 ?? 48 8D 15` (offset 0xD)
166+
- GEngine: `48 39 35 ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D` (offset 0x3)
167+
- SyncLoadCounter: `89 43 60 8B 05` (offset 0x5)
168168

169169
## Dumping Headers (SDK)
170170

0 commit comments

Comments
 (0)