Skip to content

Commit 50fd61c

Browse files
Groundcover index and Mesh-Gen tool
Added preliminary pages for these to collate poorly understood/documented aspects of groundcover, particularly lacking for MGE-XE
1 parent 8b908c2 commit 50fd61c

File tree

3 files changed

+73
-0
lines changed

3 files changed

+73
-0
lines changed
Loading
+40
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,40 @@
1+
---
2+
title: Groundcover
3+
aliases:
4+
- Groundcover
5+
tags:
6+
- Groundcover
7+
- Lawnmower
8+
- Mesh-Gen
9+
- Groundcoverify
10+
- Grass
11+
description: Creating and managing animated grass for MGE-XE and OpenMW
12+
---
13+
## Creating and managing animated grass for MGE-XE and OpenMW
14+
15+
Both [[MGE-XE]] and [[OpenMW]] support animated, instanced grass called **groundcover**.
16+
17+
Groundcover allows the rendering of hundreds of grass meshes per cell at low performance cost. In addition, these meshes are animated to simulate blowing in the wind ('grass-swaying') and will deform as if pushed aside when colliding with the player ('grass-stomping'). To achieve this, mods adding groundcover must be handled differently from regular plugins.
18+
19+
Whilst each game engine differs in their exact handling of groundcover, the same general principles above apply in both.
20+
21+
## To Do
22+
23+
> [!maintenance]
24+
>
25+
> ![[picture-of-divayth-fyr.png|left wtiny]]
26+
>
27+
> > [!maintenance|clean nbrd]
28+
> >
29+
> > **"Say. That's an interesting Dwemer piece you have there. What can you tell me about it?**
30+
> >
31+
> > It is requested that this article, or a section of this article, be expanded.
32+
33+
^6fc39d
34+
35+
- Contrary to popular belief, groundcover plugins can ESM files in both MGE-XE[^1] and OpenMW[^2], and other groundcover plugins can depend on and modify these masters just like regular plugins and master files.
36+
- Best documentation on how MGE-XE groundcover works ironically comes from OpenMW devs.[^3]
37+
38+
[^1]: [Hrnchamd, 'Morrowind Modding Community' Discord server, 2024-08-16](https://discord.com/channels/210394599246659585/842003950723137536/1273642430876352553)
39+
[^2]: [S3ctor, 'OpenMW' Discord server, 2024-08-16](https://discord.com/channels/260439894298460160/262662689489158145/1273661141146406963)
40+
[^3]: [forum.openmw.org, 'Animated Grass: MGE research', akortunov, 2018-03-22](https://forum.openmw.org/viewtopic.php?t=5049)
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,33 @@
1+
---
2+
title: Morrowind Groundcover Generator
3+
aliases:
4+
- Morrowind Groundcover Generator
5+
- Mesh-Gen
6+
- Mesh Generator
7+
- MeshGen
8+
tags:
9+
- Mesh-Gen
10+
- Groundcover
11+
description: A program to automatically place meshes over the Morrowind landscape according to landscape texture. Primarily used for groundcover creation.
12+
---
13+
> [!infobox|n-th]
14+
>
15+
> ## Mesh Generator
16+
>
17+
> > [!caption|center txt-s banner]
18+
> > ![[screenshot-of-morrowind-groundcover-generator.png|"screenshot of Mesh Generator for Morrowind"]]
19+
> > Morrowind Groundcover Generator v0.5.3
20+
>
21+
> ### Info
22+
>
23+
> | Type | Name |
24+
> | --- | --- |
25+
> | **Links** | [Github](https://github.com/Yacoby/mw-groundcover-generator)<br>[NexusMods](https://www.nexusmods.com/morrowind/mods/23065/) |
26+
> | **Author** | Yacoby |
27+
> | **Current Version** | 0.5.3 |
28+
29+
## About
30+
31+
**Morrowind Groundcover Generator**, also known as Mesh Generator or <abbr title="Mesh Generator">Mesh-Gen</abbr>, is a program for generating randomly placed objects in [exterior cells](https://tes3cs.pages.dev/building-and-editing/world/exterior-cell).
32+
33+
Although it is primarily used for the creation of [[guides/groundcover/index|groundcover]] mods, any static object can be placed _en masse_ using the tool - for example, `Ex_T_menhir_L_01`.

0 commit comments

Comments
 (0)