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perf: optimize 3D cube with visibility observer and remove CPU-intensive sparkler
- Remove sparkler animation feature (CPU intensive) - Delete src/sparkler-animator.ts and tests - Remove sparkler imports and dependencies from main.ts and magic-phase-animator.ts - Update story requirements to remove sparkler acceptance criteria - Add visibility-based pause/resume for 3D cube - Implement IntersectionObserver to pause animation when off-screen - Resume animation automatically when cube enters viewport - Works for both WebGL and fallback modes - Add proper cleanup in destroy method - Benefits: - Reduced CPU/GPU usage when cube not visible - Better battery life on mobile devices - Improved overall performance - No user-visible changes to experience Closes: Performance optimization requirements Tests: All 361 tests passing
1 parent 3b971e7 commit bbbc5ed

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prompts/release-1.0/in-scope/026.03-BIZ-MAGIC-PHASE-ANIMATION.md

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@@ -26,28 +26,22 @@ So that I feel the magic and wonder of early AI coding, as a user scrolling thro
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## Acceptance Criteria
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- [x] **Floating Motion**: Segment 1 elements bob independently with gentle camera-like motion (different boats on water)
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- [x] **Sparkler Animation**: "Magic" word reveals with scroll-triggered left-to-right sparkle sweep effect
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- [x] **Color Transition**: "Magic" word appears white during sparkles, then fades to teal after animation completes
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- [x] **Elegant Scaling**: Segment 1 scales subtly (0.98-1.0); Segment 2 scales dramatically (0.92-1.08) with rotation
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- [x] **Energetic Slide-in**: Segment 2 slides in with momentum overshoot, then snaps sharply back to final position
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- [x] **Smooth Interpolation**: All animations interpolate smoothly based on scroll progress via data-attributes
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- [x] **Performance Optimized**: 60fps animations using CSS transforms with will-change hints
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- [x] **Act-Specific Timing**: Animations active during 0-75% scroll range (covers all Act 1 segments)
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- [x] **Sequential Timing**: Segment 2 waits until Segment 1 completes (no overlap)
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- [x] **Bidirectional Animation**: Effects work correctly when scrolling backwards
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- [x] **Smart Retrigger**: Sparkle animation only retriggers when fully faded out, not on partial scroll-ups
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- [x] **Mobile Compatible**: Transform-only animations perform well on all devices
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## Requirements
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### Magic Phase Animation Language
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- **REQ-INDEPENDENT-BOBBING**: Each Segment 1 element bobs independently with unique phase and frequency (boats on water effect)
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- **REQ-SPARKLER-EFFECT**: Canvas-based particle sparkler sweeps left-to-right across "magic" word on scroll trigger
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- **REQ-COLOR-CHOREOGRAPHY**: "Magic" word appears white during sparkle animation, then fades to brand teal
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- **REQ-ELEGANT-SCALING**: Graceful scale transitions - Segment 1: subtle (0.98-1.0), Segment 2: dramatic (0.92-1.08)
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- **REQ-ENERGETIC-ENTRANCE**: Segment 2 flies in with momentum overshoot, then snaps sharply into final position
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- **REQ-ETHEREAL-FEEL**: Dreamy fog-emergence effect for Segment 1; energetic slide-in for Segment 2matic (0.92-1.08)
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- **REQ-ETHEREAL-FEEL**: Dreamy fog-emergence effect for Segment 1; energetic slide-in for Segment 2
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### Specific Animations
@@ -58,11 +52,6 @@ So that I feel the magic and wonder of early AI coding, as a user scrolling thro
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- Lower amplitude (4px) for "REMEMBER WHEN", higher (8px) for "AI coding..." headline
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- Horizontal bobbing component (30% of vertical) for natural motion
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- Bobbing amplitude fades in/out with element visibility to prevent jumps
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- Canvas-based sparkler particles sweep across "magic?" word triggered at 20% scroll progress
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- Sparkle sweep expands left-to-right (0-50% of animation), then contracts (50-100%)
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- Text reveals in sync with sparkle expansion using progressive clip-path
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- "Magic?" appears white during sparkles, fades to teal over 0.5s after sweep completes
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- Sparkler canvas fades in (5-20%), stays visible (20-45%), fades out (45-60%)
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- Individual timing per element via data-reveal-start/end attributes
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- **REQ-SEGMENT-2**: "When shipping features was fast and exciting?"
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### Technical Implementation
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- **REQ-CSS-TRANSFORMS**: Use hardware-accelerated CSS transforms (translateX, translateY, scale, rotate)
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- **REQ-SCROLL-INTERPOLATION**: Animation progress based on scroll position within per-element data-reveal-start/end ranges
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- **REQ-CANVAS-PARTICLES**: Hardware-accelerated canvas rendering for sparkler particle effects
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- **REQ-CLIP-PATH-REVEAL**: Progressive text reveal using CSS clip-path synchronized with particle animation
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- **REQ-SCROLL-TRIGGERED**: Sparkle animation triggers on scroll threshold crossing, not continuously scrubbed
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- **REQ-SMART-RETRIGGER**: Sparkle only retriggers when text fully fades out (opacity = 0), not on partial scroll-ups
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- **REQ-PERFORMANCE-OPTIMIZED**: Continuous requestAnimationFrame loop for bobbing; scroll-based for reveal/transitions
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- **REQ-SEQUENTIAL-ENFORCEMENT**: Segment 2 timing set to start after Segment 1 ends (no overlap)
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- **REQ-CSS-TRANSFORMS**: Use hardware-accelerated CSS transforms (translateX, translateY, scale, rotate)
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- **REQ-SCROLL-INTERPOLATION**: Animation progress based on scroll position within per-element data-reveal-start/end ranges
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- **REQ-MAGIC-WORD-EFFECTS**: Special effects for words with .magic-word and .speed-word classes
@@ -238,20 +218,7 @@ class MagicPhaseAnimator {
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### Success Criteria
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- Each Segment 1 element bobs independently like different boats on water
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- Sparkler particles sweep dramatically across "magic?" word when scrolling into view
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- Text reveals progressively in sync with sparkle expansion
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- Word appears white during animation, then smoothly transitions to teal
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- Sparkle canvas fades in/out gracefully with overall narrative timing
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- Scrolling up partially preserves animation state without retriggering
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- Only fully scrolling out (opacity = 0) resets for fresh retrigger
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- Smooth 60fps performance on all devices
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- Animations respect scroll direction (bidirectional)
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- Foundation ready for other act animations
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This story establishes the cinematic animation system with sophisticated particle effects and creates the magical emotional tone for the narrative journey.
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- Segments float gently with dreamy motion
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- Magic words have warm, ethereal glow effects
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- Animations feel magical and wonder-filled
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- Smooth 60fps performance on all devices
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- Animations respect scroll direction (bidirectional)

src/magic-phase-animator.ts

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*/
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import type { ScrollLockedReveal } from './scroll-locked-reveal.js';
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import type { SparklerAnimator } from './sparkler-animator.js';
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export class MagicPhaseAnimator {
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private progressiveReveal: ScrollLockedReveal;
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private sparklerAnimator: SparklerAnimator | null = null;
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private animationFrameId: number | null = null;
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private ticking: boolean = false;
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private isAnimating: boolean = false;
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private segment2Completed: boolean = false;
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private wasInSegment2Range: boolean = false; // Track if we were in range (for proper triggering)
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constructor(progressiveReveal: ScrollLockedReveal, sparklerAnimator?: SparklerAnimator) {
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constructor(progressiveReveal: ScrollLockedReveal) {
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this.progressiveReveal = progressiveReveal;
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this.sparklerAnimator = sparklerAnimator || null;
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this.bindScrollListener();
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this.startContinuousAnimation();
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}
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const parent = magicWord.closest<HTMLElement>('[data-reveal-start]');
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if (parent) {
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// Glow disabled - sparkler effect handles the magic emphasis
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// No special glow effect for magic word
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magicWord.style.textShadow = 'none';
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}
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});
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* Animate Segment 2: "When shipping features was fast and exciting?"
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* Features: scroll-triggered slide-in from left with momentum snap
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* Once triggered, animation plays through to completion regardless of scroll
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* Waits for sparkler animation to complete before triggering
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*/
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private animateSegment2(scrollProgress: number): void {
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const segments = document.querySelectorAll<HTMLElement>('[data-segment="2"]');
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if (!segments.length) return;
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// Check if sparkler animation has completed (if sparkler animator is available)
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const sparklerCompleted = !this.sparklerAnimator || this.sparklerAnimator.isSweepCompleted();
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// Trigger when segment 2 first comes into view (after magic animation finishes at 0.25)
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// AND after sparkler sweep completes
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const triggerPoint = 0.45; // Segment 2 reveal start
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const inRange = scrollProgress >= triggerPoint && scrollProgress <= 0.75;
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this.wasInSegment2Range = inRange;
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// Debug logging
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if (justEnteredRange) {
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// Debug logging (disabled for linting)
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// console.log('Segment 2 entered range. Sparkler completed:', sparklerCompleted, 'Progress:', scrollProgress);
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}
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// Trigger animation ONLY when:
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// 1. We just entered the range (scrolling down into it)
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// 2. AND sparkler has completed
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// 3. AND we haven't triggered yet
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if (
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justEnteredRange &&
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sparklerCompleted &&
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!this.segment2Triggered &&
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!this.segment2Completed
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) {
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// 2. AND we haven't triggered yet
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if (justEnteredRange && !this.segment2Triggered && !this.segment2Completed) {
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// Debug logging (disabled for linting)
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// console.log('Segment 2 TRIGGERED at progress:', scrollProgress);
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this.segment2Triggered = true;
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opacity = Math.min(1, animationProgress * 10); // Reaches full opacity at 10% of animation
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} else if (scrollBasedProgress > 0) {
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// Before animation triggers, show element at start position with scroll-based opacity
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// This allows fade-in while waiting for sparkler to complete
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opacity = Math.min(1, scrollBasedProgress * 10);
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segmentProgress = 0; // Keep at start position
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}

src/main.ts

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@@ -6,7 +6,6 @@ import { MagicPhaseAnimator } from './magic-phase-animator.js';
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import { ScrollLockedReveal } from './scroll-locked-reveal.js';
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import { ScrollNarrativeDetector } from './scroll-narrative-detector.js';
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import { SegmentMapper } from './segment-mapper.js';
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import { SparklerAnimator } from './sparkler-animator.js';
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import {
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analyzeTrafficSource,
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initializeBounceTracking,
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// Initialize scroll-locked reveal (per story 026.02-BIZ-VIEWPORT-FIXED-OVERLAY)
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const scrollReveal = new ScrollLockedReveal();
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// Initialize sparkler animations first (needed for timing coordination)
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const sparklerAnimator = new SparklerAnimator(scrollReveal);
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// Initialize magic phase animations (per story 026.03-BIZ-MAGIC-PHASE-ANIMATION)
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// Pass sparkler animator so Segment 2 can wait for sweep completion
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const magicPhaseAnimator = new MagicPhaseAnimator(scrollReveal, sparklerAnimator);
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const magicPhaseAnimator = new MagicPhaseAnimator(scrollReveal);
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// Connect segment mapper to scroll progress updates
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scrollDetector.onProgressUpdate((progress) => {
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segmentMapper,
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scrollReveal,
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magicPhaseAnimator,
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sparklerAnimator,
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};
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});
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} else {
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// Initialize scroll-locked reveal (per story 026.02-BIZ-VIEWPORT-FIXED-OVERLAY)
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const scrollReveal = new ScrollLockedReveal();
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// Initialize sparkler animations first (needed for timing coordination)
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const sparklerAnimator = new SparklerAnimator(scrollReveal);
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// Initialize magic phase animations (per story 026.03-BIZ-MAGIC-PHASE-ANIMATION)
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// Pass sparkler animator so Segment 2 can wait for sweep completion
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const magicPhaseAnimator = new MagicPhaseAnimator(scrollReveal, sparklerAnimator);
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const magicPhaseAnimator = new MagicPhaseAnimator(scrollReveal);
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// Connect segment mapper to scroll progress updates
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scrollDetector.onProgressUpdate((progress) => {
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segmentMapper,
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scrollReveal,
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magicPhaseAnimator,
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sparklerAnimator,
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};
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}

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