@@ -2795,13 +2795,13 @@ export const animationDescriptions: Record<string, string> = {
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"RAP_C_Loop" : "Rapping animation loop" ,
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"Carhit_Hangon" : "Cop hanging on a windshield" ,
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"Carhit_Tumble" : "Cop hanging on a windshield" ,
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- "donutdrop" : "Blank animation " ,
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- "Fen_Choppa_L1" : "Blank animation " ,
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- "Fen_Choppa_L2" : "Blank animation " ,
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- "Fen_Choppa_L3" : "Blank animation " ,
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- "Fen_Choppa_R1" : "Blank animation " ,
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- "Fen_Choppa_R2" : "Blank animation " ,
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- "Fen_Choppa_R3" : "Blank animation " ,
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+ "donutdrop" : "" ,
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+ "Fen_Choppa_L1" : "" ,
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+ "Fen_Choppa_L2" : "" ,
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+ "Fen_Choppa_L3" : "" ,
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+ "Fen_Choppa_R1" : "" ,
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+ "Fen_Choppa_R2" : "" ,
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+ "Fen_Choppa_R3" : "" ,
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"Hangon_Stun_loop" : "Stunned while hanging on a windshield" ,
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"Hangon_Stun_Turn" : "Turning while hanging on a windshield" ,
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"MD_BIKE_2_HANG" : "Tumbling and hanging on a car's bumper" ,
@@ -2841,20 +2841,20 @@ export const animationDescriptions: Record<string, string> = {
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"bng_wndw" : "Banging on a window" ,
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"bng_wndw_02" : "Talking through a window" ,
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"Case_pickup" : "Picking up a case" ,
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- "door_jet" : "Blank animation " ,
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+ "door_jet" : "" ,
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"GRAB_L" : "Grabbing from the left" ,
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"GRAB_R" : "Grabbing from the right" ,
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"Hiker_Pose" : "Signalling for a taxi from the right" ,
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"Hiker_Pose_L" : "Signalling for a taxi from the left" ,
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"Idle_Chat_02" : "Idle chat" ,
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"KAT_Throw_K" : "Throwing a katana and challenging to a fight" ,
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- "KAT_Throw_O" : "Blank animation " ,
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+ "KAT_Throw_O" : "" ,
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"KAT_Throw_P" : "Getting a katana and preparing for a fight" ,
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- "PASS_Rifle_O" : "Blank animation " ,
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+ "PASS_Rifle_O" : "" ,
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"PASS_Rifle_Ped" : "Passing a rifle" ,
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"PASS_Rifle_Ply" : "Receiving a rifle" ,
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"pickup_box" : "Picking up a box" ,
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- "Plane_door" : "Blank animation " ,
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+ "Plane_door" : "" ,
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"Plane_exit" : "CJ's plane exit animation" ,
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"Plane_hijack" : "Hijacking a plane" ,
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"Plunger_01" : "Detonating a bomb with a plunger" ,
@@ -2866,8 +2866,8 @@ export const animationDescriptions: Record<string, string> = {
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"Seat_talk_01" : "Talking while sitting down" ,
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"Seat_talk_02" : "Talking while sitting down" ,
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"SEAT_watch" : "Checking watch while sitting down" ,
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- "smalplane_door" : "Blank animation " ,
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- "smlplane_door" : "Blank animation " ,
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+ "smalplane_door" : "" ,
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+ "smlplane_door" : "" ,
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"MTB_back" : "mtn, mountain, bike, bicycle" ,
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"MTB_bunnyhop" : "Muntain bike bunny hop" ,
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"MTB_drivebyFT" : "Mountain bike drive by front" ,
@@ -3294,24 +3294,24 @@ export const animationDescriptions: Record<string, string> = {
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"POOL_ChalkCue" : "Chalking pool cue" ,
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"POOL_Idle_Stance" : "Idle with a pool cue" ,
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"POOL_Long_Shot" : "Pool long shot" ,
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- "POOL_Long_Shot_O" : "Blank animation " ,
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+ "POOL_Long_Shot_O" : "" ,
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"POOL_Long_Start" : "Start of long shot pool" ,
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- "POOL_Long_Start_O" : "Blank animation " ,
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+ "POOL_Long_Start_O" : "" ,
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"POOL_Med_Shot" : "Medium pool shot" ,
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- "POOL_Med_Shot_O" : "Blank animation " ,
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+ "POOL_Med_Shot_O" : "" ,
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"POOL_Med_Start" : "Start of medium pool shot" ,
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- "POOL_Med_Start_O" : "Blank animation " ,
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+ "POOL_Med_Start_O" : "" ,
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"POOL_Place_White" : "Placing the white ball" ,
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"POOL_Short_Shot" : "Short pool shot" ,
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- "POOL_Short_Shot_O" : "Blank animation " ,
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+ "POOL_Short_Shot_O" : "" ,
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"POOL_Short_Start" : "Start of short pool shot" ,
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- "POOL_Short_Start_O" : "Blank animation " ,
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+ "POOL_Short_Start_O" : "" ,
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"POOL_Walk" : "Pool walking" ,
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"POOL_Walk_Start" : "Start of pool walking" ,
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"POOL_XLong_Shot" : "Extra long pool shot" ,
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- "POOL_XLong_Shot_O" : "Blank animation " ,
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+ "POOL_XLong_Shot_O" : "" ,
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"POOL_XLong_Start" : "Start of extra long pool shot" ,
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- "POOL_XLong_Start_O" : "Blank animation " ,
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+ "POOL_XLong_Start_O" : "" ,
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"WINWASH_Start" : "Washing window at an intersection" ,
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"WINWASH_Wash2Beg" : "Washing window at an intersection" ,
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"python_crouchfire" : "Deagle crouch fire" ,
@@ -3564,61 +3564,61 @@ export const animationDescriptions: Record<string, string> = {
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"TANK_getin_LHS" : "Getting into a tank from the left" ,
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"TANK_getout_LHS" : "Getting out of a tank from the left" ,
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"TANK_open_LHS" : "Opening the tank hatch from the left" ,
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- "TAT_ArmL_In_O" : "Bugged animation " ,
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+ "TAT_ArmL_In_O" : "" ,
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"TAT_ArmL_In_P" : "Pulling left sleeve down" ,
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"TAT_ArmL_In_T" : "Examining tattoo on left lower arm" ,
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- "TAT_ArmL_Out_O" : "Bugged animation " ,
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+ "TAT_ArmL_Out_O" : "" ,
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"TAT_ArmL_Out_P" : "Pulling left sleeve up" ,
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"TAT_ArmL_Out_T" : "Stopping to examine tattoo" ,
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- "TAT_ArmL_Pose_O" : "Bugged animation " ,
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+ "TAT_ArmL_Pose_O" : "" ,
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"TAT_ArmL_Pose_P" : "Posing with left shoulder out" ,
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"TAT_ArmL_Pose_T" : "Posing with left arm stretched out" ,
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- "TAT_ArmR_In_O" : "Bugged animation " ,
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+ "TAT_ArmR_In_O" : "" ,
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"TAT_ArmR_In_P" : "Pulling right sleeve down" ,
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"TAT_ArmR_In_T" : "Examining tattoo on right lower arm" ,
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- "TAT_ArmR_Out_O" : "Bugged animation " ,
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+ "TAT_ArmR_Out_O" : "" ,
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"TAT_ArmR_Out_P" : "Pulling right sleeve up" ,
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"TAT_ArmR_Out_T" : "Stopping to examine tattoo" ,
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- "TAT_ArmR_Pose_O" : "Bugged animation " ,
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+ "TAT_ArmR_Pose_O" : "" ,
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"TAT_ArmR_Pose_P" : "Posing with right shoulder out" ,
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"TAT_ArmR_Pose_T" : "Posing with right arm stretched out" ,
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- "TAT_Back_In_O" : "Bugged animation " ,
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+ "TAT_Back_In_O" : "" ,
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"TAT_Back_In_P" : "Posing with back" ,
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"TAT_Back_In_T" : "Posing with back" ,
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- "TAT_Back_Out_O" : "Bugged animation " ,
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+ "TAT_Back_Out_O" : "" ,
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"TAT_Back_Out_P" : "Admiring back tattoo" ,
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"TAT_Back_Out_T" : "End of admiring back tattoo animation" ,
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- "TAT_Back_Pose_O" : "Bugged animation " ,
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+ "TAT_Back_Pose_O" : "" ,
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"TAT_Back_Pose_P" : "Posing with back" ,
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"TAT_Back_Pose_T" : "Posing with back" ,
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"TAT_Back_Sit_In_P" : "Correcting position while sitting" ,
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"TAT_Back_Sit_Loop_P" : "Sitting loop" ,
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"TAT_Back_Sit_Out_P" : "End of sitting loop" ,
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- "TAT_Bel_In_O" : "Bugged animation " ,
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+ "TAT_Bel_In_O" : "" ,
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"TAT_Bel_In_T" : "Posing with back" ,
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- "TAT_Bel_Out_O" : "Bugged animation " ,
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+ "TAT_Bel_Out_O" : "" ,
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"TAT_Bel_Out_T" : "End of back tattoo animation" ,
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- "TAT_Bel_Pose_O" : "Bugged animation " ,
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+ "TAT_Bel_Pose_O" : "" ,
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"TAT_Bel_Pose_T" : "Getting tattoo on the chest" ,
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- "TAT_Che_In_O" : "Bugged animation " ,
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+ "TAT_Che_In_O" : "" ,
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"TAT_Che_In_P" : "Start of tattoo animation" ,
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"TAT_Che_In_T" : "Start of tattoo animation" ,
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- "TAT_Che_Out_O" : "Bugged animation " ,
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+ "TAT_Che_Out_O" : "" ,
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"TAT_Che_Out_P" : "Admiring chest tattoo" ,
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"TAT_Che_Out_T" : "End of chest tattoo" ,
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- "TAT_Che_Pose_O" : "Bugged animation " ,
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+ "TAT_Che_Pose_O" : "" ,
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"TAT_Che_Pose_P" : "Posing with chest tattoo" ,
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"TAT_Che_Pose_T" : "Tattooing a body part" ,
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- "TAT_Drop_O" : "Bugged animation " ,
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- "TAT_Idle_Loop_O" : "Bugged animation " ,
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+ "TAT_Drop_O" : "" ,
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+ "TAT_Idle_Loop_O" : "" ,
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"TAT_Idle_Loop_T" : "Sitting on a chair loop" ,
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- "TAT_Sit_In_O" : "Bugged animation " ,
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+ "TAT_Sit_In_O" : "" ,
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"TAT_Sit_In_P" : "Walking and sitting on a chair" ,
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"TAT_Sit_In_T" : "Tattoo artist getting a customer" ,
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- "TAT_Sit_Loop_O" : "Bugged animation " ,
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+ "TAT_Sit_Loop_O" : "" ,
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"TAT_Sit_Loop_P" : "Browsing for tattoos" ,
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"TAT_Sit_Loop_T" : "Waiting for tattoo order" ,
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- "TAT_Sit_Out_O" : "Bugged animation " ,
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+ "TAT_Sit_Out_O" : "" ,
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"TAT_Sit_Out_P" : "Getting off the chair and walking" ,
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"TAT_Sit_Out_T" : "Tattoo artist wishing customer well" ,
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"TEC_crouchfire" : "Tec9 crouch fire" ,
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