add split viewport support with independent cameras #643
Workflow file for this run
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| name: windows | |
| on: | |
| push: | |
| branches: [ master ] | |
| pull_request: | |
| branches: [ master ] | |
| jobs: | |
| build: | |
| if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')" | |
| name: Build and Test (Windows) - ${{ matrix.os }}-${{ matrix.arch }} | |
| runs-on: ${{ matrix.os }} | |
| strategy: | |
| matrix: | |
| include: | |
| - os: windows-latest | |
| arch: x64 | |
| - os: windows-11-arm | |
| arch: arm64 | |
| steps: | |
| - uses: actions/checkout@v1 | |
| with: | |
| submodules: true | |
| - name: configure | |
| run: cd test && mkdir build && cd build && cmake -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON .. | |
| - name: build | |
| run: cd test/build && cmake --build "." --parallel | |
| - name: run test | |
| run: cd test/build && ./bin/Debug/polyscope-test.exe --gtest_catch_exceptions=0 backend=openGL_mock | |
| # windows shared builds: disabled for now, link failure that I don't know how to debug in CI | |
| # build_shared: | |
| # if: "! contains(toJSON(github.event.commits.*.message), '[ci skip]')" | |
| # name: Build Shared and Test (Windows) - ${{ matrix.os }}-${{ matrix.arch }} | |
| # runs-on: ${{ matrix.os }} | |
| # strategy: | |
| # matrix: | |
| # include: | |
| # - os: windows-latest | |
| # arch: x64 | |
| # - os: windows-11-arm | |
| # arch: arm64 | |
| # steps: | |
| # - uses: actions/checkout@v1 | |
| # with: | |
| # submodules: true | |
| # - name: configure | |
| # run: cd test && mkdir build && cd build && cmake -DBUILD_SHARED_LIBS=TRUE -DCMAKE_BUILD_TYPE=Debug -DPOLYSCOPE_BACKEND_OPENGL3_GLFW=ON -DPOLYSCOPE_BACKEND_OPENGL_MOCK=ON .. | |
| # - name: build | |
| # run: cd test/build && cmake --build "." --parallel | |
| # - name: run test | |
| # run: cd test/build && ./bin/Debug/polyscope-test.exe --gtest_catch_exceptions=0 backend=openGL_mock |